AnyPS5/core/libs/prx/libSceMsgDialog.native/Export.cpp

11 lines
173 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int SceMsgDialogNativeModuleLoaded_nid_no_patch = 1;
}