AnyPS5/core/libs
STL1te 029dcdacac feat(agc-driver): null V#s access nothing, as on hardware
A V# without records (all zero, say, for a slot the taken path never
uses) makes every access out of bounds on hardware: loads read zero or the
format's default, stores and atomics are dropped. The recompiler now
specializes such a buffer as empty, so every access through it is out of
bounds, and the driver binds a small per-device placeholder buffer to the
element instead of rejecting the V#. A V# with records at address zero
still throws.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 21:22:18 +03:00
..
nid fix: correct sscanf %x signedness and avoid a substr copy 2026-09-26 14:11:50 -06:00
prx feat(agc-driver): null V#s access nothing, as on hardware 2026-09-29 21:22:18 +03:00
tests feat(kernel, libc): memory, files and threads for retail title boot 2026-09-29 21:22:13 +03:00
CMakeLists.txt feat(kernel, libc): memory, files and threads for retail title boot 2026-09-29 21:22:13 +03:00
HitLog.hpp style(prx): apply CONVENTIONS.md to misc PRX additions 2026-09-29 04:24:39 +03:00
SceShaders.hpp feat(libs): libSce types impl + shaders refactor 2026-09-08 10:20:57 +03:00
SceTypes.hpp feat(jpegenc): add parameter structs and real function signatures 2026-09-29 15:17:27 +01:00