AnyPS5/docs
Michon 04138f50ad feat(agc): vertex clip and cull distances
PA_CL_VS_OUT_CNTL's clip and cull enables and its misc and distance vector bits reach the recompiler's vertex info (request version 20), the draw key, the vertex-info comparison and the recompile cache key. Registration and draw-time preparation set them the same way the draw does; a program without pos1..pos3 exports gets none, so its artifact does not depend on the register. Guest clip distances share main's gl_ClipDistance array with the all-zero position distance; cull distances need shaderCullDistance. Up to eight clip and cull distances are accepted.

Co-Authored-By: john.maia <hi@johnmaia.dev>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-13 21:37:49 +13:00
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dev feat(agc): vertex clip and cull distances 2026-10-13 21:37:49 +13:00
user feat: convert a title's other executables and start them with sceSystemServiceLoadExec 2026-10-13 08:51:50 +01:00