PA_CL_VS_OUT_CNTL's clip and cull enables and its misc and distance vector bits reach the recompiler's vertex info (request version 20), the draw key, the vertex-info comparison and the recompile cache key. Registration and draw-time preparation set them the same way the draw does; a program without pos1..pos3 exports gets none, so its artifact does not depend on the register. Guest clip distances share main's gl_ClipDistance array with the all-zero position distance; cull distances need shaderCullDistance. Up to eight clip and cull distances are accepted. Co-Authored-By: john.maia <hi@johnmaia.dev> Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> |
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| .. | ||
| debt | ||
| ARCHITECTURE.md | ||
| BUILD.md | ||
| CONVENTIONS.md | ||
| HW_ORACLE.md | ||
| PROGRESS.md | ||
| TechnicalDebt.md | ||