AnyPS5/docs/dev
Michon 04138f50ad feat(agc): vertex clip and cull distances
PA_CL_VS_OUT_CNTL's clip and cull enables and its misc and distance vector bits reach the recompiler's vertex info (request version 20), the draw key, the vertex-info comparison and the recompile cache key. Registration and draw-time preparation set them the same way the draw does; a program without pos1..pos3 exports gets none, so its artifact does not depend on the register. Guest clip distances share main's gl_ClipDistance array with the all-zero position distance; cull distances need shaderCullDistance. Up to eight clip and cull distances are accepted.

Co-Authored-By: john.maia <hi@johnmaia.dev>
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-13 21:37:49 +13:00
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debt feat(agc): vertex clip and cull distances 2026-10-13 21:37:49 +13:00
ARCHITECTURE.md feat(agc): depth planes sampled as 2D arrays, cubes and integer views 2026-10-13 12:11:02 +13:00
BUILD.md Merge pull request #4607 from yunusshaikh7/feat/tracy-profiler 2026-10-12 23:09:21 +02:00
CONVENTIONS.md refactor(docs): separated user and dev in docs + compatibility file 2026-09-28 22:58:17 +03:00
HW_ORACLE.md feat(shader): follow FP16_OVFL in every f16 result 2026-10-10 04:32:38 -03:00
PROGRESS.md feat(progress): publish a progress history chart 2026-10-12 21:31:09 +02:00
TechnicalDebt.md Merge pull request #4682 from bubblegg/feat/netctl-get-if-stat 2026-10-13 09:26:47 +02:00