AnyPS5/core/libs/prx/libSceAgcDriver/Graphics/include
Adrià Franch 0c20cab656 perf(agc): render with dynamic rendering when pipelines come from libraries
Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-10 11:45:25 +02:00
..
BdaResources.hpp style: drop the branch's code comments per CONVENTIONS.md 2026-09-29 21:25:29 +03:00
BufferPool.hpp perf(agc): size the device staging pool from the device-local heap 2026-10-10 10:19:34 +02:00
ColorTargetLayout.hpp feat(agc): render into SW_4KB_S_X and SW_4KB_D_X color targets 2026-10-10 01:18:15 -05:00
ColorTargetTransfer.hpp feat(agc): support tiled color target layout 2026-09-23 13:15:30 +03:00
Context.hpp perf(agc): render with dynamic rendering when pipelines come from libraries 2026-10-10 11:45:25 +02:00
DccMetadata.hpp fix(agc): store and read DCC keys over the console's metadata extent 2026-10-08 15:24:43 +02:00
DepthSurface.hpp fix(agc): apply RADV's HTILE depth fast clears to the host depth surface 2026-10-10 08:36:58 +02:00
Draw.hpp fix(agc): zero-fill a vertex fetch past the record count 2026-10-10 20:58:25 +13:00
GpuColorTransfer.hpp perf(agc): keep the 10-bit scanout resident and present it with the guest path's pixels 2026-10-03 08:49:27 +13:00
GuestBufferMemory.hpp fix(agc): retire host imports before guest unmap 2026-10-10 09:35:43 +02:00
GuestSamplerResource.hpp fix(agc): turn anisotropy off for single-level images under ANISO_OVERRIDE 2026-10-10 10:57:02 +02:00
GuestTextureResource.hpp fix(agc): decide ANISO_OVERRIDE single-level images from the T#'s own levels 2026-10-10 10:57:02 +02:00
Pipeline.hpp perf(agc): render with dynamic rendering when pipelines come from libraries 2026-10-10 11:45:25 +02:00
PipelineCache.hpp feat(agc): persistent shader disk cache and Vulkan pipeline cache 2026-09-30 12:01:25 +03:00
PipelineLibrary.hpp perf(agc): render with dynamic rendering when pipelines come from libraries 2026-10-10 11:45:25 +02:00
PipelineSpecialization.hpp fix(shader): validate and serialize pipeline specialization constants (wip) 2026-10-08 17:28:35 +03:00
Recorder.hpp perf(agc): read draw vertex and index buffers in place from host imports 2026-10-10 10:22:58 +05:30
Resources.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
Sampler.hpp feat(agc): sample with DISABLE_CUBE_WRAP through non-seamless cube samplers 2026-10-10 21:20:28 +13:00
ShaderInputState.hpp refactor(shader): separate artifact preparation from draw and dispatch 2026-10-08 17:26:40 +03:00
ShaderResources.hpp fix(agc): turn anisotropy off for single-level images under ANISO_OVERRIDE 2026-10-10 10:57:02 +02:00
Shaders.hpp feat(shader): emulate fragment barycentrics with a generated geometry stage 2026-10-10 03:24:50 +02:00
State.hpp Merge pull request #1492 from Celegans12/feat/agc-dual-source-blending 2026-10-10 11:01:16 +02:00
Texture.hpp perf(agc): fill-clear small-float denormal patterns on devices whose clears keep them 2026-10-10 10:10:51 +02:00
TextureCache.hpp perf(agc): keep render targets on gpu across draws 2026-09-24 21:30:00 +03:00
TextureDetiler.hpp Merge pull request #1734 from TheAggie/feat/agc-texture-pipe-bank-xor 2026-10-10 08:00:45 +02:00
TextureFormat.hpp feat(agc): accept samplers that force sRGB decoding of sRGB textures 2026-10-10 01:38:17 +02:00
TextureSwizzleEquations.hpp fix(agc): lay out 3D SW_64KB_D_X textures as thick volumes 2026-10-08 18:28:19 -04:00
TextureTiling.hpp feat(agc): thick mip tails of mipmapped 3D textures 2026-10-05 21:32:06 +13:00
UnitShadow.hpp fix(agc): retire host imports before guest unmap 2026-10-10 09:35:43 +02:00
VertexInput.hpp fix(agc): zero-fill a vertex fetch past the record count 2026-10-10 20:58:25 +13:00