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BdaResources.hpp
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style: drop the branch's code comments per CONVENTIONS.md
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2026-09-29 21:25:29 +03:00 |
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BufferPool.hpp
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perf(agc): size the device staging pool from the device-local heap
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2026-10-10 10:19:34 +02:00 |
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ColorTargetLayout.hpp
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feat(agc): render into SW_4KB_S_X and SW_4KB_D_X color targets
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2026-10-10 01:18:15 -05:00 |
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ColorTargetTransfer.hpp
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feat(agc): support tiled color target layout
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2026-09-23 13:15:30 +03:00 |
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Context.hpp
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perf(agc): render with dynamic rendering when pipelines come from libraries
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2026-10-10 11:45:25 +02:00 |
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DccMetadata.hpp
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fix(agc): store and read DCC keys over the console's metadata extent
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2026-10-08 15:24:43 +02:00 |
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DepthSurface.hpp
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fix(agc): apply RADV's HTILE depth fast clears to the host depth surface
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2026-10-10 08:36:58 +02:00 |
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Draw.hpp
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fix(agc): zero-fill a vertex fetch past the record count
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2026-10-10 20:58:25 +13:00 |
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GpuColorTransfer.hpp
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perf(agc): keep the 10-bit scanout resident and present it with the guest path's pixels
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2026-10-03 08:49:27 +13:00 |
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GuestBufferMemory.hpp
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fix(agc): retire host imports before guest unmap
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2026-10-10 09:35:43 +02:00 |
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GuestSamplerResource.hpp
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fix(agc): turn anisotropy off for single-level images under ANISO_OVERRIDE
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2026-10-10 10:57:02 +02:00 |
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GuestTextureResource.hpp
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fix(agc): decide ANISO_OVERRIDE single-level images from the T#'s own levels
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2026-10-10 10:57:02 +02:00 |
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Pipeline.hpp
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perf(agc): render with dynamic rendering when pipelines come from libraries
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2026-10-10 11:45:25 +02:00 |
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PipelineCache.hpp
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feat(agc): persistent shader disk cache and Vulkan pipeline cache
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2026-09-30 12:01:25 +03:00 |
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PipelineLibrary.hpp
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perf(agc): render with dynamic rendering when pipelines come from libraries
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2026-10-10 11:45:25 +02:00 |
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PipelineSpecialization.hpp
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fix(shader): validate and serialize pipeline specialization constants (wip)
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2026-10-08 17:28:35 +03:00 |
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Recorder.hpp
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perf(agc): read draw vertex and index buffers in place from host imports
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2026-10-10 10:22:58 +05:30 |
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Resources.hpp
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perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
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2026-09-26 19:00:40 -07:00 |
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Sampler.hpp
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feat(agc): sample with DISABLE_CUBE_WRAP through non-seamless cube samplers
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2026-10-10 21:20:28 +13:00 |
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ShaderInputState.hpp
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refactor(shader): separate artifact preparation from draw and dispatch
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2026-10-08 17:26:40 +03:00 |
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ShaderResources.hpp
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fix(agc): turn anisotropy off for single-level images under ANISO_OVERRIDE
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2026-10-10 10:57:02 +02:00 |
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Shaders.hpp
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feat(shader): emulate fragment barycentrics with a generated geometry stage
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2026-10-10 03:24:50 +02:00 |
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State.hpp
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Merge pull request #1492 from Celegans12/feat/agc-dual-source-blending
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2026-10-10 11:01:16 +02:00 |
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Texture.hpp
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perf(agc): fill-clear small-float denormal patterns on devices whose clears keep them
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2026-10-10 10:10:51 +02:00 |
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TextureCache.hpp
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perf(agc): keep render targets on gpu across draws
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2026-09-24 21:30:00 +03:00 |
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TextureDetiler.hpp
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Merge pull request #1734 from TheAggie/feat/agc-texture-pipe-bank-xor
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2026-10-10 08:00:45 +02:00 |
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TextureFormat.hpp
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feat(agc): accept samplers that force sRGB decoding of sRGB textures
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2026-10-10 01:38:17 +02:00 |
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TextureSwizzleEquations.hpp
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fix(agc): lay out 3D SW_64KB_D_X textures as thick volumes
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2026-10-08 18:28:19 -04:00 |
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TextureTiling.hpp
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feat(agc): thick mip tails of mipmapped 3D textures
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2026-10-05 21:32:06 +13:00 |
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UnitShadow.hpp
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fix(agc): retire host imports before guest unmap
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2026-10-10 09:35:43 +02:00 |
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VertexInput.hpp
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fix(agc): zero-fill a vertex fetch past the record count
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2026-10-10 20:58:25 +13:00 |