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#ifndef CORE_LIBS_PRX_LIBSCEVIDEOOUT_MOUSEINPUT_HPP
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#define CORE_LIBS_PRX_LIBSCEVIDEOOUT_MOUSEINPUT_HPP
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#include "SDL_events.h"
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class MouseInput {
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public:
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void HandleEvent(const SDL_Event& event, unsigned windowId);
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private:
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bool focused = true;
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};
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#endif
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