The end-of-shader action is written by an inline SDK builder as a RELEASE_MEM packet, so the size is the 32 bytes that sceAgcCbReleaseMem writes and that sceAgcAcbQueueEndOfShaderActionGetSize already returns. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| dev | ||
| user | ||