AnyPS5/docs/dev
hugodearaujo 26eec5bee6 feat(libSceAgc): implement sceAgcDcbQueueEndOfShaderActionGetSize
The end-of-shader action is written by an inline SDK builder as a
RELEASE_MEM packet, so the size is the 32 bytes that
sceAgcCbReleaseMem writes and that sceAgcAcbQueueEndOfShaderActionGetSize
already returns.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 20:38:14 -03:00
..
BUILD.md test(agc): validate pixel LDS and expose pipeline statistics 2026-10-04 23:04:39 -03:00
CONVENTIONS.md refactor(docs): separated user and dev in docs + compatibility file 2026-09-28 22:58:17 +03:00
HW_ORACLE.md feat(tools): add a hardware oracle for RDNA instruction semantics 2026-10-06 13:54:28 +02:00
TechnicalDebt.md feat(libSceAgc): implement sceAgcDcbQueueEndOfShaderActionGetSize 2026-10-06 20:38:14 -03:00