The end-of-shader action is written by an inline SDK builder as a RELEASE_MEM packet, so the size is the 32 bytes that sceAgcCbReleaseMem writes and that sceAgcAcbQueueEndOfShaderActionGetSize already returns. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| BUILD.md | ||
| CONVENTIONS.md | ||
| HW_ORACLE.md | ||
| TechnicalDebt.md | ||