AnyPS5/core/libs/prx/libSceAgcDriver/Graphics/include
boykopovar 39fd90b050 fix(kernel): orderly shutdown when closing the display window 2026-09-28 18:30:34 +03:00
..
BdaResources.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
BufferPool.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
ColorTargetLayout.hpp perf(agc): batch GPU work in a recorder with host-imported guest memory 2026-09-25 16:27:49 -07:00
ColorTargetTransfer.hpp feat(agc): support tiled color target layout 2026-09-23 13:15:30 +03:00
Context.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
DccMetadata.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
Draw.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
GpuColorTransfer.hpp perf(agc): batch GPU work in a recorder with host-imported guest memory 2026-09-25 16:27:49 -07:00
GuestBufferMemory.hpp fix(kernel): orderly shutdown when closing the display window 2026-09-28 18:30:34 +03:00
GuestSamplerResource.hpp fix(shader): distinguish descriptor resources by register 2026-09-23 12:20:33 +03:00
GuestTextureResource.hpp perf(agc): batch GPU work in a recorder with host-imported guest memory 2026-09-25 16:27:49 -07:00
Pipeline.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
PipelineCache.hpp perf(agc): move color transfers to + gpu resources cache 2026-09-23 22:32:42 +03:00
Recorder.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
Resources.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
Sampler.hpp perf(agc): batch GPU work in a recorder with host-imported guest memory 2026-09-25 16:27:49 -07:00
ShaderInputState.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
ShaderResources.hpp fix(agc): preserve per-draw input buffer contents until gpu completion 2026-09-28 13:35:53 +03:00
Shaders.hpp refactor(agc): unify shader resource bindings and push constants 2026-09-21 13:48:44 +03:00
State.hpp fix(agc): reject primitive restart only for indexed draws 2026-09-28 16:49:29 +13:00
Texture.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
TextureCache.hpp perf(agc): keep render targets on gpu across draws 2026-09-24 21:30:00 +03:00
TextureDetiler.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
TextureFormat.hpp fix(agc): keep BGRA color targets resident between draws 2026-09-28 16:26:02 +10:00
TextureSwizzleEquations.hpp perf(agc): batch GPU work in a recorder with host-imported guest memory 2026-09-25 16:27:49 -07:00
TextureTiling.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
UnitShadow.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
VertexInput.hpp perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00