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Dean Galvin 3886b7b31d perf(shader): hash only the recompiler's inputs into the shader cache version
SourceVersion hashed every libSceAgcDriver source, so any driver-only
change sent the shader disk cache cold: 88 of the last 200 merges on main
did; with the inputs below, 51 of them would have. It now covers:

- core/shader/recompiler/** (sources, headers, CMake);
- prx/libc/include/HostThreadLocal.hpp, the one header the recompiler
  includes from outside its directory (checked against the ninja deps);
- the checked-out commits of SPIRV-Headers and glslang, plus SPIRV-Tools
  when ANYPS5_ENABLE_SPIRV_TOOLS is on (the submodule HEAD files are build
  dependencies, so moving a submodule regenerates the version);
- the compiler, build type, architecture and C++ flags.

Everything else the driver passes to the recompiler arrives in the
RecompileRequest, which the per-entry key covers. Two build-time checks keep
that true, failing the version step with a message naming the file:

- a recompiler source that includes a project header outside the hashed set;
- a driver source that calls or using-declares a ShaderRecompiler name not
  on the reviewed list, pulls in the whole namespace, or sets an environment
  variable (which could flip a recompiler APS5_* switch behind the key).

APS5_* switches are collected from every hashed source. The version script
sets cmake_minimum_required: without it CMake 3.x runs it with CMP0054 OLD
and reads the quoted section names in its if() tests as variables.
2026-10-04 03:02:24 +13:00
.github ci(tests): run build tests three times 2026-10-02 22:02:20 +03:00
3rdparty feat(audio): AJM MP3 through FFmpeg, 16-bit and ambisonic AudioOut2, voice 2026-09-29 21:22:15 +03:00
core perf(shader): hash only the recompiler's inputs into the shader cache version 2026-10-04 03:02:24 +13:00
docs Merge pull request #364 from DotDebian/feat/pthread-barrierattr 2026-10-03 11:01:01 +03:00
tools fix(tools): count exports that call a local stub wrapper as unimplemented 2026-10-01 19:23:55 +02:00
.gitignore chore(gitignore): ignore build_tools/ secondary CMake tree 2026-09-25 16:27:49 -07:00
.gitmodules feat(audio): AJM MP3 through FFmpeg, 16-bit and ambisonic AudioOut2, voice 2026-09-29 21:22:15 +03:00
CMakeLists.txt feat(avplayer): decode H.264 and AAC with FFmpeg 2026-10-03 08:10:55 +13:00
CONTRIBUTING.md docs: add contributing guide 2026-09-30 16:53:17 +02:00
LICENSE initial commit 2026-08-03 20:02:52 +03:00
README.md docs(usage): add relinker usage md doc 2026-10-02 21:50:35 +03:00

README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.