2.2 KiB
2.2 KiB
Tested compatibility
| Game | ID | Windows | Linux | GTX 1050 Ti / i5-7500 3.4GHz | Intel(R) HD Graphic 620 / i5-7200 2.5GHz |
|---|---|---|---|---|---|
| Dreaming Sarah | PPSA02929 | In game, playable | ? | 60 FPS | 36 FPS |
| DOOM Shareware (homebrew) | PPSA99666 | In game (E1M1 and later maps) | In game (E1M1), software Vulkan only | ? | ? |
DOOM Shareware is a public homebrew, lowbit/ps5-doom, release v1.1.1 (content version 01.001.001).
- Windows 11, RTX 4070 (version 01.001.000, an integration build before #553, #683, #684 and #685 were merged): movement and shooting in E1M1. In-game screenshots.
- Windows 11, RTX 4070 SUPER (v1.1.1,
main2edaf7f4plus open PRs, reported in #690): further maps, weapon switching, new games, level select, save/load round trip and audible audio. - Linux, Ubuntu 24.04 container, Mesa llvmpipe, no hardware GPU (v1.1.1,
main0e173a46plus #1278, #1279 and #1307, relinked with--exclude-sce-module libc.prx, see #1497): E1M1, 35 FPS in game; audio and extended gameplay not tested. The/download0directory must exist beside the executable. - On the first run without a shader cache, the presentation kernel is compiled at its first dispatch, frame 1 does not complete in time and the title switches to the CPU scaler. Later runs with the cached kernel stay on AGC compute presentation (measured on Windows 11, RTX 3080,
maind70b8998).
Not verified: Linux with a hardware GPU, current main without extra PRs.