AnyPS5/core/libs/prx/libcohtml/DEPLOY.md

833 B

libcohtml — deploy note

Game DT_NEEDED expects exactly: libcohtml.Prospero.prx.

Copy next to the relinked eboot (same directory):

  • build/core/libs/libs/libcohtml.Prospero.prx (patched build output, 50 NIDs) — required.
  • libgcc_s_seh-1.dll, libstdc++-6.dll, libwinpthread-1.dll from winlibs-gcc15/mingw64/bin — required on Windows (see technical debt).

Do NOT deploy:

  • libcohtml.prx (build intermediate kept for the NID-patch pipeline, wrong DT_NEEDED name).
  • Anything under build/core/libs/libs/unpatched/ (NIDs not patched).
  • libc.prx / libkernel.prx are not runtime imports of this module (no such DLL dependency); the game may need its other modules separately (out of scope).

Scope: raw-NID stubs only; real Cohtml rendering stays out of scope.