APS5_SAMPLE_WORKER=<file> now also writes <file stem>.collapsed.txt: one "frame;...;frame count" line per distinct stack of queue worker 0, root first, frames as module+0xRVA, which speedscope.app and flamegraph.pl open. Walks go up to 64 frames, and nothing allocates while the worker is suspended. The libraries are built with -fno-asynchronous-unwind-tables, so most of their functions have no .pdata entry, only a DWARF record in .ehfram, and a walk ended at the first such frame. The worker's walk now steps those frames through their record, with the CIE/FDE decoding and the call frame instructions of libc's unwinder, which move from Unwind.cpp into its header unchanged. A module is indexed after the worker resumes, the first time a walk meets it, and every register the step restores is read inside the worker's stack. The process sampler (APS5_SAMPLE_THREADS) keeps its 12 frames through .pdata. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| 3rdparty | ||
| cmake | ||
| core | ||
| docs | ||
| tools | ||
| .gitignore | ||
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| CMakeLists.txt | ||
| CONTRIBUTING.md | ||
| LICENSE | ||
| README.md | ||
README.md
About
Tool for automatic executables porting to Linux and Windows.
Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.
Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing
Status
* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.
Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.
The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).
Compatibility
Per-game progress (stage reached, open blockers, libraries and GPU coverage) is tracked on the blocker map, a community project built from public GitHub data (source). Test reports go in the Game bring-up discussions, one thread per title.
Input mapping
SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.
Disclaimer
This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.
License
This project is licensed under the GNU General Public License version 2 only.