AnyPS5/core/libs/prx/libSceKeyboard/include/KeyboardState.hpp

28 lines
930 B
C++

#ifndef CORE_LIBS_PRX_LIBSCEKEYBOARD_KEYBOARDSTATE_HPP
#define CORE_LIBS_PRX_LIBSCEKEYBOARD_KEYBOARDSTATE_HPP
#include "prx/libSceKeyboard/include/keyboard_structs.h"
struct KeyboardInputEvent {
std::uint16_t keyCode = 0;
bool pressed = false;
std::uint32_t led = 0;
bool resetKeys = false;
bool connectionChange = false;
bool connected = true;
};
namespace Keyboard {
int Initialize();
int Open(int userId, std::int32_t type, std::int32_t index);
int Close(std::int32_t handle);
int Read(std::int32_t handle, KeyboardData* data, std::int32_t num);
int ReadState(std::int32_t handle, KeyboardData* data);
int GetKey2Char(std::int32_t handle, std::int32_t arrange, std::uint32_t led, std::uint32_t modifierKey, std::uint16_t keyCode, KeyboardCharData* charData);
void Publish(const KeyboardInputEvent& event);
}
extern "C" void KeyboardPublishInput_nid_postfix(const KeyboardInputEvent& event);
#endif