AnyPS5/core/libs
Adrià Franch 504a2fd8af feat(shader): implement the D16 byte/short loads and high-half stores
buffer/flat/global/scratch_load_{ubyte,sbyte,short}_d16(_hi),
buffer/flat/global/scratch_store_{byte,short}_d16_hi and
ds_read_{u8,i8}_d16(_hi), ds_write_b8_d16_hi threw in the decoder. They use
the same 16-bit destination/source select as the existing ds_read_u16_d16
and ds_write_b16_d16_hi: a load writes one half and keeps the other, a
_d16_hi store takes its data from the high half.

Co-Authored-By: Claude <noreply@anthropic.com>
2026-10-03 11:37:07 +02:00
..
nid fix: correct sscanf %x signedness and avoid a substr copy 2026-09-26 14:11:50 -06:00
prx feat(shader): implement the D16 byte/short loads and high-half stores 2026-10-03 11:37:07 +02:00
tests Merge pull request #370 from DotDebian/fix/pthread-attr-get 2026-10-03 11:02:46 +03:00
CMakeLists.txt Merge pull request #273 from RomainROCH/codex/fix-save-memory-growth 2026-10-02 22:32:56 +03:00
HitLog.hpp style(prx): apply CONVENTIONS.md to misc PRX additions 2026-09-29 04:24:39 +03:00
SceShaders.hpp feat(libs): libSce types impl + shaders refactor 2026-09-08 10:20:57 +03:00
SceTypes.hpp Merge pull request #300 from Pouare514/feat/libScePlayGoDialog 2026-10-02 23:08:55 +03:00