AnyPS5/core
Morten Holm 5333a20537 fix(agc): do not use fragment barycentric on MoltenVK
MoltenVK reports VK_KHR_fragment_shader_barycentric, but its SPIR-V to MSL step
rejects the PerVertexKHR decoration that the barycentric path uses, so every
pixel shader on that path fails to compile into a pipeline. Treat the feature
as unavailable when the driver is MoltenVK, so the no-barycentric path is used.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 17:31:20 +02:00
..
Decoder feat(jpegenc): honor the encode restart interval 2026-10-06 14:16:07 +02:00
libs fix(agc): do not use fragment barycentric on MoltenVK 2026-10-08 17:31:20 +02:00
relinker Merge pull request #1457 from drk1rd/fix/relinker-ud1-trap 2026-10-08 16:17:06 +02:00
shader/recompiler Merge pull request #1394 from gjonn/feat/agc-r10g11b11-float-images 2026-10-08 15:25:08 +02:00