AnyPS5/core/libs
Morten Holm 5333a20537 fix(agc): do not use fragment barycentric on MoltenVK
MoltenVK reports VK_KHR_fragment_shader_barycentric, but its SPIR-V to MSL step
rejects the PerVertexKHR decoration that the barycentric path uses, so every
pixel shader on that path fails to compile into a pipeline. Treat the feature
as unavailable when the driver is MoltenVK, so the no-barycentric path is used.

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-10-08 17:31:20 +02:00
..
nid fix(nid): reject libraries that define symbol versions 2026-10-08 03:04:07 +00:00
prx fix(agc): do not use fragment barycentric on MoltenVK 2026-10-08 17:31:20 +02:00
tests Merge pull request #1476 from awake-devel/fix/timedwait-nested-waiter 2026-10-08 16:48:48 +02:00
CMakeLists.txt revert: undo #1156's bundled libc lifecycle suppression 2026-10-08 23:49:41 +13:00
HitLog.hpp style(prx): apply CONVENTIONS.md to misc PRX additions 2026-09-29 04:24:39 +03:00
SceShaders.hpp feat(libs): libSce types impl + shaders refactor 2026-09-08 10:20:57 +03:00
SceTypes.hpp Merge pull request #1436 from tototomate123/fix/hfw-offline-imports 2026-10-08 15:52:39 +02:00