AnyPS5/core/libs/prx/libSceAudioIn/Export.cpp

29 lines
445 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
extern "C" {
int sceAudioInGetSilentState(int handle) {
(void)handle;
return 0;
}
int sceAudioInInput(int handle, void* dest) {
(void)handle;
(void)dest;
return 0;
}
int sceAudioInOpen(int user_id, uint32_t type, uint32_t index, uint32_t len, uint32_t freq, uint32_t param) {
(void)user_id;
(void)type;
(void)index;
(void)len;
(void)freq;
(void)param;
return 0;
}
}