AnyPS5/core/libs/prx/libSceKeyboard/Export.cpp

48 lines
833 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
extern "C" {
int sceKeyboardClose(int32_t handle) {
(void)handle;
return 0;
}
int sceKeyboardGetKey2Char(int32_t handle, int32_t arrange, uint32_t led, uint32_t modifier_key, uint16_t key_code, KeyboardCharData* char_data) {
(void)handle;
(void)arrange;
(void)led;
(void)modifier_key;
(void)key_code;
(void)char_data;
return 0;
}
int sceKeyboardInit(void) {
return 0;
}
int sceKeyboardOpen(int user_id, int32_t type, int32_t index, const void* param) {
(void)user_id;
(void)type;
(void)index;
(void)param;
return 0;
}
int sceKeyboardRead(int32_t handle, KeyboardData* data, int32_t num) {
(void)handle;
(void)data;
(void)num;
return 0;
}
int sceKeyboardReadState(int32_t handle, KeyboardData* data) {
(void)handle;
(void)data;
return 0;
}
}