AnyPS5/core
JAB-dev 5abc86f3d5 fix(agc): look up cached draws at the fixed pixel push slot
With graphics pipeline libraries a draw places the pixel shader's push
constants at the fixed fragment slot (Graphics::StagePushOffset) and the
draw cache records that offset, but lookupDraw still expected the stacked
offset after the vertex shader's push bytes. Every pixel stage then missed
as a layout mismatch, so no cached draw or draw recipe was reused and each
draw was captured and materialized again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:17:46 +02:00
..
Decoder fix(png): bound transparency chunk detection to the input 2026-10-10 09:28:30 +08:00
libs fix(agc): look up cached draws at the fixed pixel push slot 2026-10-10 20:17:46 +02:00
relinker fix(relinker): convert Windows guest TLS reads after zero alignment padding 2026-10-10 16:08:54 +00:00
shader/recompiler Merge pull request #2681 from oneandonlydean/up2/swept-buffer-staging 2026-10-11 04:36:15 +13:00