AnyPS5/core/libs
JAB-dev 5abc86f3d5 fix(agc): look up cached draws at the fixed pixel push slot
With graphics pipeline libraries a draw places the pixel shader's push
constants at the fixed fragment slot (Graphics::StagePushOffset) and the
draw cache records that offset, but lookupDraw still expected the stacked
offset after the vertex shader's push bytes. Every pixel stage then missed
as a layout mismatch, so no cached draw or draw recipe was reused and each
draw was captured and materialized again.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-10 20:17:46 +02:00
..
nid feat(nid): patch NIDs in Mach-O libraries 2026-10-09 15:40:29 +03:00
prx fix(agc): look up cached draws at the fixed pixel push slot 2026-10-10 20:17:46 +02:00
tests Merge pull request #2872 from CouchRiv/feat-libscecdlgg2p-dialog-close 2026-10-11 07:16:15 +13:00
CMakeLists.txt Merge pull request #2247 from mugurc/macos-nid 2026-10-10 08:15:03 +02:00
HitLog.hpp style(prx): apply CONVENTIONS.md to misc PRX additions 2026-09-29 04:24:39 +03:00
SceShaders.hpp feat(libs): libSce types impl + shaders refactor 2026-09-08 10:20:57 +03:00
SceTypes.hpp feat(libkernel): implement sceKernelGetModuleInfo 2026-10-09 19:39:49 -04:00