AnyPS5/docs
Celegans12 619ec7ad39 feat(agc): accept samplers that force sRGB decoding of sRGB textures
A sampler with FORCE_DEGAMMA (S# word 0 bit 20) threw at decode, so
every dispatch or draw sampling through one was skipped.

DecodeSamplerResource now records the bit, but accepts it only for a
caller that pairs the sampler with its images. The direct sampler
binding does, and RequireDegammaFormat checks each sampled image
against its paired samplers: only already sRGB formats (8, 8_8 and
8_8_8_8 SRGB, BC1, BC2, BC3 and BC7 SRGB) pass, decoded once, as
shadPS4 (PS4) models it. Other textures and unpaired decodes still
throw; gfx10 behaviour is not measured.
2026-10-10 01:38:17 +02:00
..
dev feat(agc): accept samplers that force sRGB decoding of sRGB textures 2026-10-10 01:38:17 +02:00
user Merge pull request #2209 from Rohan03x/docs/windows-runtime-dlls 2026-10-10 10:46:02 +13:00