AnyPS5/docs/dev
Celegans12 619ec7ad39 feat(agc): accept samplers that force sRGB decoding of sRGB textures
A sampler with FORCE_DEGAMMA (S# word 0 bit 20) threw at decode, so
every dispatch or draw sampling through one was skipped.

DecodeSamplerResource now records the bit, but accepts it only for a
caller that pairs the sampler with its images. The direct sampler
binding does, and RequireDegammaFormat checks each sampled image
against its paired samplers: only already sRGB formats (8, 8_8 and
8_8_8_8 SRGB, BC1, BC2, BC3 and BC7 SRGB) pass, decoded once, as
shadPS4 (PS4) models it. Other textures and unpaired decodes still
throw; gfx10 behaviour is not measured.
2026-10-10 01:38:17 +02:00
..
ARCHITECTURE.md feat(shader): implement s_swappc_b64 fetch-shader call 2026-10-08 20:05:24 +02:00
BUILD.md docs(build): note antivirus quarantine of relinker test executables on Windows 2026-10-09 15:56:29 +02:00
CONVENTIONS.md refactor(docs): separated user and dev in docs + compatibility file 2026-09-28 22:58:17 +03:00
HW_ORACLE.md feat(hw-oracle): make the group segment size an option 2026-10-09 12:47:59 -03:00
PROGRESS.md fix(progress): exclude library test fixtures from function counts 2026-10-08 17:30:43 +05:30
TechnicalDebt.md feat(agc): accept samplers that force sRGB decoding of sRGB textures 2026-10-10 01:38:17 +02:00