AnyPS5/core/libs/prx/libSceGameLiveStreaming/Export.cpp

18 lines
315 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int APS5_VABI sceGameLiveStreamingInitialize(size_t heap_size) {
if (heap_size == 0) APS5_INVALID_ARG_EX;
return 0;
}
int APS5_VABI sceGameLiveStreamingTerminate(void) {
return 0;
}
}