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Karan Vora 809178603f perf(shader): skip the tiny product check that a constant factor settles
With f32 denormals flushed, every f32 multiply and fma checks whether the
exact product is below 2^-126 (#1850): two exponent extracts, a 32-bit
significand multiply-high and a chain of compares and selects. When a
factor is a literal or inline constant, its exponent settles the check
during translation:

- a factor that is zero (after the input flush), infinite, NaN or at least
  1 in magnitude never gives a tiny product, so the check is not emitted;
- a power-of-two factor never carries out of the significand product, so
  the multiply-high is not emitted.

Constant sources are folded with their abs, neg and denormal flush, so the
factor reaches the check as a constant.
2026-10-09 04:39:22 -04:00
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3rdparty fix(jpegenc): honor chroma sampling and encode true grayscale JPEGs 2026-10-05 21:49:36 +02:00
core perf(shader): skip the tiny product check that a constant factor settles 2026-10-09 04:39:22 -04:00
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README.md

About

Tool for automatic executables porting to Linux and Windows.

Includes a relinker that converts executable to the target system's native format and implementations of system prx libraries suitable for dynamic linking. No emulation or separate runtime process.

Usage, Build instructions, Architecture, Technical debt of the project, code style conventions, contributing

Status

libraries shaders

progress map

* System libraries: percentage of the functions known to the project so far (declared in core/libs/prx), not of every PS5 system function. The total grows as more functions are declared.

List of verified games

Dreaming Sarah (2D platformer) runs at a stable 60 fps on a GTX 1050 Ti / i5-7500 3.4GHz.

Unsupported or unexpected states strictly throw std::runtime_error. what() is printed to stderr and the process terminates.

The shader recompiler successfully produces SPIR-V (validated via Spirv-Tools when built with ANYPS5_ENABLE_SPIRV_TOOLS).

Compatibility

See the game compatibility list for tested games and known issues.

Input mapping

SDL-mapped game controllers are supported, including analog sticks and triggers. Keyboard and mouse controls can be configured with an anyps5-input.ini file. See input mapping for the supported devices and configuration format.

Disclaimer

This project is intended for interoperability, research, preservation, and compatibility purposes. It does not include, distribute, or require copyrighted software, firmware, cryptographic keys, or proprietary libraries. Users are responsible for ensuring that any binaries used with this project are obtained and used in accordance with applicable laws and their respective license terms.

License

This project is licensed under the GNU General Public License version 2 only.