AnyPS5/core/libs
jdmagic 8ae350caaa fix(libSceAmpr): sceAmprCommandBufferClearBuffer returns the detached buffer
sceAmprCommandBufferClearBuffer detaches a command buffer's memory and
returns it so the caller can free it. It returned 0. PPSA01289 (Sackboy: A
Big Adventure) frees the result after every streaming read, so each read
leaked its 16 KiB command buffer until the allocator ran out of memory
during the first world load.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 01:58:38 -04:00
..
nid fix(nid): reject libraries that define symbol versions 2026-10-08 03:04:07 +00:00
prx fix(libSceAmpr): sceAmprCommandBufferClearBuffer returns the detached buffer 2026-10-09 01:58:38 -04:00
tests fix(libSceAmpr): sceAmprCommandBufferClearBuffer returns the detached buffer 2026-10-09 01:58:38 -04:00
CMakeLists.txt revert: undo #1156's bundled libc lifecycle suppression 2026-10-08 23:49:41 +13:00
HitLog.hpp style(prx): apply CONVENTIONS.md to misc PRX additions 2026-09-29 04:24:39 +03:00
SceShaders.hpp feat(libs): libSce types impl + shaders refactor 2026-09-08 10:20:57 +03:00
SceTypes.hpp Merge pull request #1436 from tototomate123/fix/hfw-offline-imports 2026-10-08 15:52:39 +02:00