AnyPS5/core/libs/prx/libSceAgcDriver/Graphics/src
Dean 8040d09ad0
Merge pull request #628 from oneandonlydean/perf/agc-query-entry-points-once
perf(agc): resolve the recorder's query and fold entry points once
2026-10-05 21:49:12 +13:00
..
BdaResources.cpp feat(shader): store through flat and global addresses 2026-10-05 05:05:03 +02:00
BufferAddress.cpp feat(agc): add bda memory mapping and resource management (wip) 2026-09-21 18:54:06 +03:00
BufferPool.cpp perf(agc): keep the buffer pool's free slots by key and retain 4096 2026-10-02 20:20:50 +02:00
ColorTargetLayout.cpp feat(agc): render into one depth slice of a 3D color target 2026-10-04 12:24:09 +02:00
ColorTargetTransfer.cpp feat(agc-driver): depth/stencil and mip-chain targets, more color formats 2026-09-29 21:22:15 +03:00
DccMetadata.cpp perf(agc): read DCC keys behind the driver's own pending key store without a wait 2026-10-03 21:45:10 +13:00
DepthSurface.cpp fix(agc): color targets with gaps between written MRT slots, depth array slices 2026-10-01 23:21:58 +02:00
Draw.cpp fix(agc): route compacted color exports to the slots CB_SHADER_MASK enables 2026-10-05 17:03:43 +13:00
GpuColorTransfer.cpp perf(agc): keep the 10-bit scanout resident and present it with the guest path's pixels 2026-10-03 08:49:27 +13:00
GuestBufferMemory.cpp fix(agc): free per-thread driver state at thread exit without emutls 2026-10-04 19:08:54 -05:00
GuestSamplerResource.cpp perf(agc): build check failure messages only when a check fails 2026-10-03 20:16:33 +13:00
GuestTextureResource.cpp fix(agc): keep one storage image for a surface viewed past its last mip 2026-10-04 19:52:04 +13:00
Pipeline.cpp fix(agc): route compacted color exports to the slots CB_SHADER_MASK enables 2026-10-05 17:03:43 +13:00
PipelineCache.cpp feat(agc): persistent shader disk cache and Vulkan pipeline cache 2026-09-30 12:01:25 +03:00
Recorder.cpp Merge pull request #628 from oneandonlydean/perf/agc-query-entry-points-once 2026-10-05 21:49:12 +13:00
Resources.cpp feat(agc): depth bounds test and depth bias 2026-10-03 10:40:47 +02:00
Sampler.cpp perf(agc): batch GPU work in a recorder with host-imported guest memory 2026-09-25 16:27:49 -07:00
ShaderAddressResources.cpp feat(agc-driver): bind guest buffers below their view at the storage offset alignment 2026-09-29 21:22:19 +03:00
ShaderInputState.cpp fix(agc): keep the pixel register fallbacks to the null program and refuse its color writes 2026-10-04 20:57:01 +02:00
ShaderResources.cpp Merge pull request #490 from oneandonlydean/fix/agc-views-past-max-mip 2026-10-05 21:22:36 +13:00
ShaderValidation.cpp Merge pull request #294 from MichonGoddijn231849/split/color-target-gaps 2026-10-04 22:55:40 +13:00
State.cpp Merge pull request #469 from Pacuka/fix/agc-null-pixel-program 2026-10-05 21:36:35 +13:00
Texture.cpp fix(agc): keep the guest's bytes in the padding a storage write-back stores 2026-10-05 20:51:34 +13:00
TextureCache.cpp perf(agc): batch GPU work in a recorder with host-imported guest memory 2026-09-25 16:27:49 -07:00
TextureDetiler.cpp perf(agc): build check failure messages only when a check fails 2026-10-03 20:16:33 +13:00
TextureDetilerDescriptors.cpp perf(agc): batch GPU work in a recorder with host-imported guest memory 2026-09-25 16:27:49 -07:00
TextureFormat.cpp perf(agc): build check failure messages only when a check fails 2026-10-03 20:16:33 +13:00
TextureTiling.cpp feat(agc): thick mip tails of mipmapped 3D textures 2026-10-05 21:32:06 +13:00
UnitShadow.cpp fix(agc): keep the guest's bytes in the padding a storage write-back stores 2026-10-05 20:51:34 +13:00