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BdaResources.cpp
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feat(shader): store through flat and global addresses
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2026-10-05 05:05:03 +02:00 |
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BufferAddress.cpp
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feat(agc): add bda memory mapping and resource management (wip)
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2026-09-21 18:54:06 +03:00 |
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BufferPool.cpp
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perf(agc): keep the buffer pool's free slots by key and retain 4096
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2026-10-02 20:20:50 +02:00 |
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ColorTargetLayout.cpp
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feat(agc): render into one depth slice of a 3D color target
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2026-10-04 12:24:09 +02:00 |
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ColorTargetTransfer.cpp
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feat(agc-driver): depth/stencil and mip-chain targets, more color formats
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2026-09-29 21:22:15 +03:00 |
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DccMetadata.cpp
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perf(agc): read DCC keys behind the driver's own pending key store without a wait
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2026-10-03 21:45:10 +13:00 |
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DepthSurface.cpp
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fix(agc): color targets with gaps between written MRT slots, depth array slices
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2026-10-01 23:21:58 +02:00 |
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Draw.cpp
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fix(agc): route compacted color exports to the slots CB_SHADER_MASK enables
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2026-10-05 17:03:43 +13:00 |
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GpuColorTransfer.cpp
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perf(agc): keep the 10-bit scanout resident and present it with the guest path's pixels
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2026-10-03 08:49:27 +13:00 |
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GuestBufferMemory.cpp
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fix(agc): free per-thread driver state at thread exit without emutls
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2026-10-04 19:08:54 -05:00 |
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GuestSamplerResource.cpp
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perf(agc): build check failure messages only when a check fails
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2026-10-03 20:16:33 +13:00 |
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GuestTextureResource.cpp
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fix(agc): keep one storage image for a surface viewed past its last mip
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2026-10-04 19:52:04 +13:00 |
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Pipeline.cpp
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fix(agc): route compacted color exports to the slots CB_SHADER_MASK enables
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2026-10-05 17:03:43 +13:00 |
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PipelineCache.cpp
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feat(agc): persistent shader disk cache and Vulkan pipeline cache
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2026-09-30 12:01:25 +03:00 |
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Recorder.cpp
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Merge pull request #628 from oneandonlydean/perf/agc-query-entry-points-once
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2026-10-05 21:49:12 +13:00 |
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Resources.cpp
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feat(agc): depth bounds test and depth bias
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2026-10-03 10:40:47 +02:00 |
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Sampler.cpp
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perf(agc): batch GPU work in a recorder with host-imported guest memory
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2026-09-25 16:27:49 -07:00 |
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ShaderAddressResources.cpp
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feat(agc-driver): bind guest buffers below their view at the storage offset alignment
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2026-09-29 21:22:19 +03:00 |
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ShaderInputState.cpp
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fix(agc): keep the pixel register fallbacks to the null program and refuse its color writes
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2026-10-04 20:57:01 +02:00 |
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ShaderResources.cpp
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Merge pull request #490 from oneandonlydean/fix/agc-views-past-max-mip
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2026-10-05 21:22:36 +13:00 |
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ShaderValidation.cpp
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Merge pull request #294 from MichonGoddijn231849/split/color-target-gaps
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2026-10-04 22:55:40 +13:00 |
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State.cpp
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Merge pull request #469 from Pacuka/fix/agc-null-pixel-program
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2026-10-05 21:36:35 +13:00 |
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Texture.cpp
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fix(agc): keep the guest's bytes in the padding a storage write-back stores
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2026-10-05 20:51:34 +13:00 |
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TextureCache.cpp
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perf(agc): batch GPU work in a recorder with host-imported guest memory
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2026-09-25 16:27:49 -07:00 |
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TextureDetiler.cpp
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perf(agc): build check failure messages only when a check fails
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2026-10-03 20:16:33 +13:00 |
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TextureDetilerDescriptors.cpp
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perf(agc): batch GPU work in a recorder with host-imported guest memory
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2026-09-25 16:27:49 -07:00 |
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TextureFormat.cpp
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perf(agc): build check failure messages only when a check fails
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2026-10-03 20:16:33 +13:00 |
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TextureTiling.cpp
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feat(agc): thick mip tails of mipmapped 3D textures
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2026-10-05 21:32:06 +13:00 |
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UnitShadow.cpp
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fix(agc): keep the guest's bytes in the padding a storage write-back stores
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2026-10-05 20:51:34 +13:00 |