AnyPS5/docs/dev
JAB-dev ed9a70175e fix(libSceNgs2.native): mix ports without set levels through the default channel map
A port without a matrix sent source channel n to destination channel n, so a
mono voice reached only the left channel of a stereo mix. The PS4 firmware
11.00 libSceNgs2.sprx mixes such ports, and ports whose matrix levels were
never set, through a fixed channel map instead: mono reaches both stereo
channels at -3 dB and the centre of 5.1 and 7.1, stereo folds to mono at
-3 dB per side, and wider sources fold down with 0.5 and -3 dB gains. The map
was measured for every source width into 1, 2, 6 and 8 channels.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 23:25:31 +02:00
..
ARCHITECTURE.md feat(shader): implement s_swappc_b64 fetch-shader call 2026-10-08 20:05:24 +02:00
BUILD.md build(relinker): add a dependency-free conversion build mode 2026-10-08 18:21:30 +11:00
CONVENTIONS.md refactor(docs): separated user and dev in docs + compatibility file 2026-09-28 22:58:17 +03:00
HW_ORACLE.md fix(oracle)!: require explicit float modes 2026-10-07 14:58:28 +05:00
PROGRESS.md fix(progress): exclude library test fixtures from function counts 2026-10-08 17:30:43 +05:30
TechnicalDebt.md fix(libSceNgs2.native): mix ports without set levels through the default channel map 2026-10-09 23:25:31 +02:00