AnyPS5/core/libs/prx/libSceAudioOut
devilismyfriend 91557ebade feat(audio): AudioOut2 SDL output queue, ATRAC9 decoder in libSceAjm.native
- AudioOut2: one SDL device per context; the hardware grain queue level
  is derived from the SDL queued bytes so the title's poll-and-push loop
  runs at real time; ports are mixed per push with 7.1 folded to stereo.
- libSceAjm.native: instance and batch APIs; ATRAC9 decoding with
  variable-size frames inside superframes, padding, gapless parameters
  and handle re-creation on re-initialisation.
- AudioOut v1: sceAudioOutOutput(handle, NULL) drains instead of
  throwing.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_0177gthrWEBBfBu5xJDXgBfo
2026-09-25 16:27:49 -07:00
..
src feat(audio): AudioOut2 SDL output queue, ATRAC9 decoder in libSceAjm.native 2026-09-25 16:27:49 -07:00
CMakeLists.txt fix(libs): ex from libc prx: unwind for catch fix (mingw) 2026-09-13 19:21:31 +03:00