55 lines
1.1 KiB
C++
55 lines
1.1 KiB
C++
#include <cstdint>
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#include <cstddef>
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#include "SceTypes.hpp"
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#include "prx/libc/include/General.hpp"
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extern "C" {
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int APS5_VABI sceKeyboardClose(int32_t handle) {
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(void)handle;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardGetKey2Char(int32_t handle, int32_t arrange, uint32_t led, uint32_t modifier_key, uint16_t key_code, KeyboardCharData* char_data) {
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(void)handle;
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(void)arrange;
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(void)led;
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(void)modifier_key;
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(void)key_code;
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(void)char_data;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardInit(void) {
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardOpen(int user_id, int32_t type, int32_t index, const void* param) {
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(void)user_id;
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(void)type;
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(void)index;
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(void)param;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardRead(int32_t handle, KeyboardData* data, int32_t num) {
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(void)handle;
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(void)data;
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(void)num;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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int APS5_VABI sceKeyboardReadState(int32_t handle, KeyboardData* data) {
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(void)handle;
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(void)data;
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NotImplemented_nid_no_patch(__func__);
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return 0;
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}
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}
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