AnyPS5/core/libs/prx/libSceNpUtility/Export.cpp

11 lines
167 B
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int SceNpUtilityModuleLoaded_nid_no_patch = 1;
}