AnyPS5/core/libs/prx/libSceAgc/Shader/src
Adrià 6dbc0ea66a
Merge pull request #3829 from YossiYad/carry/agc-vieBRwlh1Lw
feat(libSceAgc): implement the vieBRwlh1Lw interpolant mapping update
2026-10-12 00:39:58 +02:00
..
CreateShader.cpp refactor(graphics): add new graphics pipeline log + remove redunant ones 2026-09-18 21:03:11 +03:00
GsOversubscription.cpp feat(agc): implement sceAgcGetGsOversubscription 2026-10-06 01:16:35 +02:00
InterpolantMapping.cpp feat(libSceAgc): implement the vieBRwlh1Lw interpolant mapping update 2026-10-11 20:16:47 +03:00
LinkShaders.cpp fix(agc): prepare combined shader layouts when linking 2026-10-10 02:06:51 -05:00
PrimState.cpp fix(libSceAgc): accept a hand-built GE_USER_VGPR register offset in sceAgcCreatePrimState 2026-10-11 13:19:03 +00:00
ShaderUtils.cpp feat(agc): add draw packets and register defaults with strict validation 2026-09-13 18:14:51 +03:00