Measured on a PS5 (firmware 13.60): sceSysmoduleIsLoaded, sceSysmoduleLoadModule and sceSysmoduleUnloadModule with id 0, and the Internal and InternalWithArg calls with id 0 or 0x80000000, return 0x805A1000 and leave the WithArg result untouched. They threw. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| nid | ||
| prx | ||
| tests | ||
| CMakeLists.txt | ||
| HitLog.hpp | ||
| SceShaders.hpp | ||
| SceTypes.hpp | ||