AnyPS5/core/libs
hugodearaujo a61e2d35dd fix(libSceSysmodule): return INVALID_VALUE for module id 0
Measured on a PS5 (firmware 13.60): sceSysmoduleIsLoaded,
sceSysmoduleLoadModule and sceSysmoduleUnloadModule with id 0, and the
Internal and InternalWithArg calls with id 0 or 0x80000000, return
0x805A1000 and leave the WithArg result untouched. They threw.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 09:51:00 -03:00
..
nid feat(nid): patch NIDs in Mach-O libraries 2026-10-09 15:40:29 +03:00
prx fix(libSceSysmodule): return INVALID_VALUE for module id 0 2026-10-11 09:51:00 -03:00
tests fix(libSceSysmodule): return INVALID_VALUE for module id 0 2026-10-11 09:51:00 -03:00
CMakeLists.txt feat(libSceRudp): implement context query calls 2026-10-11 11:07:33 +00:00
HitLog.hpp style(prx): apply CONVENTIONS.md to misc PRX additions 2026-09-29 04:24:39 +03:00
SceShaders.hpp
…
SceTypes.hpp fix(libs): share Sony CRT semantics between libc and libSceAmpr with tests 2026-10-11 11:42:31 +02:00