AnyPS5/core/libs
Scott Schuster af9e60b690 fix(agc): accept RADV's point and line depth bias enable on triangle draws
With depth bias enabled, RADV sets POLY_OFFSET_PARA_ENABLE in
PA_SU_SC_MODE_CNTL next to the front and back enables, whatever the
topology; vkQuake's draws carry 0x3a46. The bit applies the offset to
points and lines, so it changes nothing for triangles, and Vulkan applies
depth bias only to polygons. It is now accepted with depth bias on
triangle topologies; point and line draws with it are still rejected.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 00:54:22 -05:00
..
nid fix(nid): reject libraries that define symbol versions 2026-10-08 03:04:07 +00:00
prx fix(agc): accept RADV's point and line depth bias enable on triangle draws 2026-10-09 00:54:22 -05:00
tests fix(shader): translate v_fma_mix_f32 as a fused multiply-add 2026-10-09 00:40:13 +02:00
CMakeLists.txt revert: undo #1156's bundled libc lifecycle suppression 2026-10-08 23:49:41 +13:00
HitLog.hpp style(prx): apply CONVENTIONS.md to misc PRX additions 2026-09-29 04:24:39 +03:00
SceShaders.hpp feat(libs): libSce types impl + shaders refactor 2026-09-08 10:20:57 +03:00
SceTypes.hpp Merge pull request #1436 from tototomate123/fix/hfw-offline-imports 2026-10-08 15:52:39 +02:00