AnyPS5/core/libs/prx/libSceAudioOut/src/AudioOut2User.cpp

25 lines
620 B
C++

#include <cstdint>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
#include <atomic>
static constexpr int SCE_AUDIO_OUT2_ERROR_INVALID_ARGUMENT = static_cast<int>(0x80260502);
static std::atomic<AudioOut2UserHandle> g_nextUser{1};
extern "C" {
int APS5_VABI sceAudioOut2UserCreate(uint32_t user_id, AudioOut2UserHandle* handle) {
(void)user_id;
if (!handle) return SCE_AUDIO_OUT2_ERROR_INVALID_ARGUMENT;
*handle = g_nextUser.fetch_add(1, std::memory_order_relaxed);
return 0;
}
int APS5_VABI sceAudioOut2UserDestroy(AudioOut2UserHandle handle) {
(void)handle;
return 0;
}
}