AnyPS5/core/libs/prx/libSceGameUpdate/Export.cpp

52 lines
1.1 KiB
C++

#include <cstdint>
#include <cstddef>
#include "SceTypes.hpp"
#include "prx/libc/include/General.hpp"
extern "C" {
int APS5_VABI sceGameUpdateAbortRequest(int request_id) {
(void)request_id;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceGameUpdateCheck(int request_id, const GameUpdateCheckParam* param, GameUpdateCheckResult* result) {
(void)request_id;
(void)param;
(void)result;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceGameUpdateCreateRequest(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceGameUpdateDeleteRequest(int request_id) {
(void)request_id;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceGameUpdateGetAddcontLatestVersion(uint32_t service_label, const void* entitlement_label, GameUpdateAddcontVersionInfo* info) {
(void)service_label;
(void)entitlement_label;
(void)info;
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceGameUpdateInitialize(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
int APS5_VABI sceGameUpdateTerminate(void) {
NotImplemented_nid_no_patch(__func__);
return 0;
}
}