68 lines
1.7 KiB
C++
68 lines
1.7 KiB
C++
#include <cstdint>
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#include <cstdio>
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#include <cstddef>
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#include <cstring>
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#include "SceTypes.hpp"
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#include "prx/libSceSaveDataDialog.native/SaveDataDialog.hpp"
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#include "prx/libc/include/General.hpp"
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namespace {
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// Throwing from these reaches std::terminate and aborts the game process.
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int SoftFailNp(const char* func) {
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std::fprintf(stderr, "[SOFT-NP] %s -> 0 (unimplemented SCE API - no-op)\n", func);
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std::fflush(stderr);
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return 0;
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}
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} // namespace
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extern "C" {
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int APS5_VABI sceSaveDataDialogClose(const void* close_param) {
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(void)close_param;
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return SoftFailNp(__func__);
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}
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int APS5_VABI sceSaveDataDialogGetResult(void* result) {
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// Never return 0 with an untouched out-struct: the game would assert on the garbage later.
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if (result == nullptr) {
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return SAVE_DATA_DIALOG_ERROR_ARG_NULL;
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}
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auto* r = static_cast<SaveDataDialogResult*>(result);
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std::memset(r, 0, sizeof(*r));
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r->result = SAVE_DATA_DIALOG_RESULT_OK;
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r->button_id = SAVE_DATA_DIALOG_BUTTON_ID_OK;
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return SoftFailNp(__func__);
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}
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int APS5_VABI sceSaveDataDialogInitialize(void) {
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return SoftFailNp(__func__);
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}
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int APS5_VABI sceSaveDataDialogIsReadyToDisplay(void) {
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return SoftFailNp(__func__);
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}
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int APS5_VABI sceSaveDataDialogOpen(const void* param) {
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(void)param;
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return SoftFailNp(__func__);
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}
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int APS5_VABI sceSaveDataDialogProgressBarInc(int target, uint32_t delta) {
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(void)target;
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(void)delta;
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return SoftFailNp(__func__);
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}
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int APS5_VABI sceSaveDataDialogProgressBarSetValue(int target, uint32_t rate) {
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(void)target;
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(void)rate;
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return SoftFailNp(__func__);
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}
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int APS5_VABI sceSaveDataDialogTerminate(void) {
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return SoftFailNp(__func__);
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}
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}
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