AnyPS5/core/libs/tests/ScalarCall.cpp

74 lines
2.7 KiB
C++

#include "Translation/TranslationContext.hpp"
#include "Translation/InstructionTranslator.hpp"
#include "RdnaDecoder/RdnaScalarOpDecoder.hpp"
#include "RdnaDecoder/RdnaInstructionDecoder.hpp"
#include "ControlFlow/GraphBuilder.hpp"
#include <array>
#include <stdexcept>
#include <string>
#include <vector>
using namespace ShaderRecompiler;
static void Require(bool value) { if (!value) throw std::runtime_error("scalar call regression"); }
static void CheckDecodeAndBranch() {
const std::array<std::uint32_t, 1> code{0xbb040008u};
const RdnaInstruction instruction = DecodeRdnaSopk(0u, code, 0u);
Require(instruction.op == RdnaOpcode::SCallB64);
Require(instruction.family == RdnaInstructionFamily::SOPK);
Require(instruction.destination.kind == RdnaOperandKind::ScalarRegister);
Require(instruction.destination.reg == 4u);
Require(instruction.dataDwordCount == 2u);
Require(instruction.branchTarget == 36u);
}
static void CheckNegativeOffset() {
const std::uint32_t word = 0xb8000000u | (0x16u << 23u) | (2u << 16u) | static_cast<std::uint16_t>(-4);
const std::array<std::uint32_t, 1> code{word};
const RdnaInstruction instruction = DecodeRdnaSopk(16u, code, 0u);
Require(instruction.op == RdnaOpcode::SCallB64);
Require(instruction.destination.reg == 2u);
Require(instruction.branchTarget == 4u);
}
static void CheckTranslationThrows() {
const std::array<std::uint32_t, 1> code{0xbb040008u};
const RdnaInstruction instruction = DecodeRdnaSopk(0u, code, 0u);
IrProgram program;
auto& block = program.CreateBlock();
program.SetEntryBlock(block);
TranslationContext context(program, block, 256);
bool threw = false;
try {
context.TranslateInstruction(instruction);
} catch (const std::runtime_error&) {
threw = true;
}
Require(threw);
}
static void CheckProgramGraphBuilderAndTranslationThrows() {
const std::vector<std::uint32_t> code{0xbb040001u, 0xbf810000u, 0xbf810000u};
const auto decoded = RdnaInstructionDecoder{}.Decode(code);
const auto cfg = GraphBuilder{}.Build(decoded);
ShaderComputeInputInfo computeInfo{};
TranslateOptions options{};
options.stage = ShaderStageKind::Compute;
options.inputInfo.compute = &computeInfo;
bool threw = false;
try {
static_cast<void>(InstructionTranslator{}.Translate(decoded, cfg, options));
} catch (const std::runtime_error& err) {
threw = std::string(err.what()).find("s_call_b64 at pc 0 is not implemented") != std::string::npos;
}
Require(threw);
}
int main() {
CheckDecodeAndBranch();
CheckNegativeOffset();
CheckTranslationThrows();
CheckProgramGraphBuilderAndTranslationThrows();
return 0;
}