sceSaveDataMount3 with SCE_SAVE_DATA_MOUNT_MODE_CREATE2 opens a save that already exists, so its mount status is 0 rather than CREATED, as shadPS4's savedata.cpp reports. A CREATE mount still reports CREATED. |
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| .. | ||
| nid | ||
| prx | ||
| tests | ||
| CMakeLists.txt | ||
| HitLog.hpp | ||
| SceShaders.hpp | ||
| SceTypes.hpp | ||