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BdaResources.hpp
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feat(agc): add bda memory mapping and resource management (wip)
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2026-09-21 18:54:06 +03:00 |
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ColorTargetLayout.hpp
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feat(agc): support tiled color target layout
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2026-09-23 13:15:30 +03:00 |
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ColorTargetTransfer.hpp
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feat(agc): support tiled color target layout
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2026-09-23 13:15:30 +03:00 |
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Context.hpp
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feat(agc): add agc texture support definitions (wip)
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2026-09-23 07:25:23 +03:00 |
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Draw.hpp
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feat(agc): add DRAW_INDEX_AUTO handling impl
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2026-09-22 20:07:09 +03:00 |
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GuestBufferMemory.hpp
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feat(agc): add bda memory mapping and resource management (wip)
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2026-09-21 18:54:06 +03:00 |
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GuestSamplerResource.hpp
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fix(shader): distinguish descriptor resources by register
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2026-09-23 12:20:33 +03:00 |
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GuestTextureResource.hpp
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feat(agc): add agc texture support definitions (wip)
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2026-09-23 07:25:23 +03:00 |
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Pipeline.hpp
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feat(agc): add fragment shader barycentric support
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2026-09-22 11:43:39 +03:00 |
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Resources.hpp
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feat(agc): add bda memory mapping and resource management (wip)
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2026-09-21 18:54:06 +03:00 |
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Sampler.hpp
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feat(agc): add agc texture support definitions (wip)
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2026-09-23 07:25:23 +03:00 |
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ShaderInputState.hpp
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fix(shader): thread cb_color0_info swap into pixel input color component mapping
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2026-09-22 09:28:46 +03:00 |
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ShaderResources.hpp
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feat(agc): add texture and sampler descriptor bindings
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2026-09-23 09:40:06 +03:00 |
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Shaders.hpp
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refactor(agc): unify shader resource bindings and push constants
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2026-09-21 13:48:44 +03:00 |
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State.hpp
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feat(agc): support tiled color target layout
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2026-09-23 13:15:30 +03:00 |
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Texture.hpp
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feat(agc): add agc texture support definitions (wip)
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2026-09-23 07:25:23 +03:00 |
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TextureDetiler.hpp
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fix(agc): fix texture detiler context lifetime
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2026-09-23 11:17:53 +03:00 |
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TextureFormat.hpp
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feat(agc): add agc texture support definitions (wip)
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2026-09-23 07:25:23 +03:00 |
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TextureTiling.hpp
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feat(agc): add agc texture support definitions (wip)
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2026-09-23 07:25:23 +03:00 |
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VertexInput.hpp
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feat(agc): add DRAW_INDEX_AUTO handling impl
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2026-09-22 20:07:09 +03:00 |