AnyPS5/core
David e2954aa188 feat(libSceNpPartner001): implement sceNpEAAccessInitialize and sceNpEAAccessTerminate
UFC 6 (PPSA23566) imports both. Initialization marks the library
initialized and termination clears it, as in shadPS4. Termination
without initialization and a second initialization throw, since no
PS5 source settles their results.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit d2866a886a7702cdaad56d161460a3ce86ede629)
2026-10-12 18:46:44 +00:00
..
Decoder fix(png): bound transparency chunk detection to the input 2026-10-10 09:28:30 +08:00
libs feat(libSceNpPartner001): implement sceNpEAAccessInitialize and sceNpEAAccessTerminate 2026-10-12 18:46:44 +00:00
relinker Merge pull request #4542 from saxopa/fix/relinker-sce-relro 2026-10-13 07:32:37 +13:00
shader/recompiler Merge pull request #4268 from AlxcBTW/fix/vop3p-int-neg 2026-10-13 07:35:10 +13:00