AnyPS5/core/libs
David e2954aa188 feat(libSceNpPartner001): implement sceNpEAAccessInitialize and sceNpEAAccessTerminate
UFC 6 (PPSA23566) imports both. Initialization marks the library
initialized and termination clears it, as in shadPS4. Termination
without initialization and a second initialization throw, since no
PS5 source settles their results.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit d2866a886a7702cdaad56d161460a3ce86ede629)
2026-10-12 18:46:44 +00:00
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nid
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prx feat(libSceNpPartner001): implement sceNpEAAccessInitialize and sceNpEAAccessTerminate 2026-10-12 18:46:44 +00:00
tests feat(libSceNpPartner001): implement sceNpEAAccessInitialize and sceNpEAAccessTerminate 2026-10-12 18:46:44 +00:00
CMakeLists.txt Merge pull request #3967 from MarcZX100/codex/carry-sjlj-mingw-guard 2026-10-13 02:33:33 +13:00
HitLog.hpp
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SceShaders.hpp
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SceTypes.hpp fix(savedata): fill the search infos of sceSaveDataDirNameSearch 2026-10-12 02:18:33 +01:00