AnyPS5/docs/dev
David e2954aa188 feat(libSceNpPartner001): implement sceNpEAAccessInitialize and sceNpEAAccessTerminate
UFC 6 (PPSA23566) imports both. Initialization marks the library
initialized and termination clears it, as in shadPS4. Termination
without initialization and a second initialization throw, since no
PS5 source settles their results.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit d2866a886a7702cdaad56d161460a3ce86ede629)
2026-10-12 18:46:44 +00:00
..
debt feat(libSceNpPartner001): implement sceNpEAAccessInitialize and sceNpEAAccessTerminate 2026-10-12 18:46:44 +00:00
ARCHITECTURE.md Merge pull request #4419 from Ondra97/codex/deferred-module-lifetime 2026-10-13 07:24:39 +13:00
BUILD.md Merge pull request #3836 from nyavana/docs/libs-build-testing-refresh-20261011 2026-10-12 00:09:13 +02:00
CONVENTIONS.md refactor(docs): separated user and dev in docs + compatibility file 2026-09-28 22:58:17 +03:00
HW_ORACLE.md feat(shader): follow FP16_OVFL in every f16 result 2026-10-10 04:32:38 -03:00
PROGRESS.md fix(progress): match stub calls across whitespace 2026-10-11 15:06:06 +03:00
TechnicalDebt.md docs(debt): move library entries to one file per library 2026-10-12 20:38:29 +02:00