fix(agc): keep BGRA color targets resident between draws BGRA color targets fail the exact guest-texture-format lookup and fall back to a synchronous framebuffer round-trip for every draw. This keeps them resident using compatible RGBA storage with the original BGRA attachment view. Presentation checks the actual display channel order, attachment views request only attachment usage, and host-write barriers include the host stage. This follows the existing linked PRX/Vulkan path. It adds no interpreter, separate runtime process, or new shader compilation path. |
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