AnyPS5/core/libs/prx/libSceAgcDriver/Graphics
boykopovar 3b4e4f6de6
Merge pull request #65 from SamG-Coder/main
fix(agc): keep BGRA color targets resident between draws
BGRA color targets fail the exact guest-texture-format lookup and fall back to a synchronous framebuffer round-trip for every draw. This keeps them resident using compatible RGBA storage with the original BGRA attachment view. Presentation checks the actual display channel order, attachment views request only attachment usage, and host-write barriers include the host stage.

This follows the existing linked PRX/Vulkan path. It adds no interpreter, separate runtime process, or new shader compilation path.
2026-09-28 10:07:16 +03:00
..
include Merge pull request #65 from SamG-Coder/main 2026-09-28 10:07:16 +03:00
shaders perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables 2026-09-26 19:00:40 -07:00
src Merge pull request #65 from SamG-Coder/main 2026-09-28 10:07:16 +03:00