..
BdaResources.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
BufferPool.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
ColorTargetLayout.hpp
perf(agc): batch GPU work in a recorder with host-imported guest memory
2026-09-25 16:27:49 -07:00
ColorTargetTransfer.hpp
feat(agc): support tiled color target layout
2026-09-23 13:15:30 +03:00
Context.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
DccMetadata.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
Draw.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
GpuColorTransfer.hpp
perf(agc): batch GPU work in a recorder with host-imported guest memory
2026-09-25 16:27:49 -07:00
GuestBufferMemory.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
GuestSamplerResource.hpp
fix(shader): distinguish descriptor resources by register
2026-09-23 12:20:33 +03:00
GuestTextureResource.hpp
perf(agc): batch GPU work in a recorder with host-imported guest memory
2026-09-25 16:27:49 -07:00
Pipeline.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
PipelineCache.hpp
perf(agc): move color transfers to + gpu resources cache
2026-09-23 22:32:42 +03:00
Recorder.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
Resources.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
Sampler.hpp
perf(agc): batch GPU work in a recorder with host-imported guest memory
2026-09-25 16:27:49 -07:00
ShaderInputState.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
ShaderResources.hpp
fix(agc): drop cached textures on Vulkan device replacement
2026-09-27 10:53:11 -07:00
Shaders.hpp
refactor(agc): unify shader resource bindings and push constants
2026-09-21 13:48:44 +03:00
State.hpp
fix(agc): reject primitive restart only for indexed draws
2026-09-28 16:49:29 +13:00
Texture.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
TextureCache.hpp
perf(agc): keep render targets on gpu across draws
2026-09-24 21:30:00 +03:00
TextureDetiler.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
TextureFormat.hpp
fix(agc): keep BGRA color targets resident between draws
2026-09-28 16:26:02 +10:00
TextureSwizzleEquations.hpp
perf(agc): batch GPU work in a recorder with host-imported guest memory
2026-09-25 16:27:49 -07:00
TextureTiling.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
UnitShadow.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00
VertexInput.hpp
perf(agc): dispatch and draw recipes, data-only cache hits, unit shadows, bindless image tables
2026-09-26 19:00:40 -07:00