AnyPS5/docs/dev/BUILD.md

9.8 KiB

Build

Relinker only

The relinker can be built without initializing submodules or configuring SDL, Vulkan, FFmpeg, FreeType or the shader recompiler. It requires CMake, a C++20 compiler and a build tool. Python 3 enables the Python regression tests.

cmake -S . -B build-relinker -G Ninja -DCMAKE_BUILD_TYPE=Release -DANYPS5_RELINKER_ONLY=ON -DBUILD_TESTING=ON
cmake --build build-relinker --parallel
ctest --test-dir build-relinker --output-on-failure

Python must be found during CMake configuration for Python tests to be registered. List registered tests with ctest --test-dir build-relinker -N and look for input_magic, a Python-backed relinker test. If automatic discovery fails, add -DPython3_EXECUTABLE="C:/path/to/python.exe" to the configure command, using the path to your Python interpreter, then list the tests again.

This mode builds the conversion tool and its tests on Linux, Windows and macOS, including Apple Silicon. macOS uses AppleClang from the Xcode command-line tools; Windows uses the MinGW-w64 toolchain below. The executable is build-relinker/core/relinker/relinker (relinker.exe on Windows with Ninja).

The output remains x86-64 Linux ELF or Windows PE. Converted games need system libraries built for the target OS and a compatible x86-64 host. This mode does not build those libraries or provide macOS game execution. Tests inspect both output formats; execution checks run only on their compatible hosts.

Use a separate build directory for the full build.

Full build

git submodule update --init --recursive

Requirements

  • x86-64, Git, CMake 3.22.1 or newer, Ninja, C++20.
  • Linux: GCC, G++, binutils. SDL's X11 backend requires X11 and Xext development headers (libx11-dev and libxext-dev on Debian/Ubuntu).
  • Fedora: if CMake reports Could NOT find Threads, install glibc-static and libstdc++-static with sudo dnf install glibc-static libstdc++-static, then rerun configuration. The project enables static executable linking, and FFmpeg's thread check needs these libraries.
  • Windows: only MinGW-w64 GCC 15.2.0 (WinLibs x86_64-ucrt-posix-seh, release 15.2.0posix-14.0.0-ucrt-r7) is currently supported. Add its mingw64/bin directory to PATH before configuring.
  • Windows antivirus software can quarantine the executables that the relinker tests create in the temp directory, which fails optional_plt, empty_tls, windows_address_space and windows_icon. Set TEMP and TMP to a directory the scanner excludes before running ctest.
  • FFmpeg binaries are downloaded during configuration unless FFMPEG_PREBUILT_DIR is set. With the WinLibs CMake, the download fails with status 60 (SSL peer certificate or SSH remote key was not OK) unless SSL_CERT_FILE names a CA bundle, for example C:\Program Files\Git\mingw64\etc\ssl\certs\ca-bundle.crt from Git for Windows, as in CI.

Commands

cmake -S . -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=gcc -DCMAKE_CXX_COMPILER=g++
cmake --build build --parallel
cmake --build build --target libs --parallel

libs is a custom target: every library under core/libs/prx is built with EXCLUDE_FROM_ALL, so the first command alone does not produce them. Titles load the patched .prx files from build/core/libs/libs, which only that second step refreshes. Running a title after a library change without it therefore tests the previous binaries and can show no effect at all.

Relinker usage and runtime layout.

CMake flags

Project switches accept ON or OFF:

Flag Default Effect
-DBUILD_TESTING=ON OFF Build and register tests.
-DANYPS5_RELINKER_ONLY=ON OFF Build only the relinker and its tests, without third-party dependencies.
-DANYPS5_ENABLE_SPIRV_TOOLS=ON OFF Enable SPIR-V validation and optimization.
-DANYPS5_ENABLE_ASAN=ON OFF Build with AddressSanitizer on Linux and move the guest arena out of ASan's shadow gap.
-DANYPS5_USE_SYSTEM_DEPS=ON OFF Resolve SDL2, freetype, Vulkan-Headers, SPIRV-Headers, glslang and SPIRV-Tools from the system instead of the submodules.
-DAPS5_ENABLE_TIMING_LOG=ON OFF Compile frame timing logging.
-DAPS5_AGC_CREATE_LOG=OFF ON Disable successful sceAgcCreateShader logging.
-DAGC_BUILD_VISUAL_TEST=ON OFF Build the standalone AGC SPIR-V visual test.

Build configuration parameters:

Flag Value
-DCMAKE_BUILD_TYPE=Release Debug, Release, RelWithDebInfo, or MinSizeRel.
-DCMAKE_C_COMPILER=gcc C compiler name or absolute path.
-DCMAKE_CXX_COMPILER=g++ C++ compiler name or absolute path.
-DCMAKE_C_COMPILER_LAUNCHER=ccache Optional C compiler cache; requires ccache.
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache Optional C++ compiler cache; requires ccache.
-DFFMPEG_PREBUILT_DIR=<path> Unpacked FFmpeg package for the target platform; empty by default.

SDL and FreeType settings forced by the root CMakeLists.txt cannot be overridden with -D.

With ANYPS5_USE_SYSTEM_DEPS=ON those libraries come from the system (on Debian and Ubuntu: libsdl2-dev, libfreetype-dev, libvulkan-dev, spirv-headers, glslang-dev, glslang-tools and spirv-tools). A missing package, Vulkan-Headers older than 1.4.310 (the agc driver uses VK_KHR_maintenance8), or an SDL2 without the HIDAPI joystick driver (sdl2-compat over SDL3, or a build with HIDAPI disabled, which breaks the pad and disk-audio tests), fails the configure with an error and never falls back to the submodule. The forced SDL and FreeType settings from the root CMakeLists.txt do not apply with the flag ON: the system SDL2 comes with whatever its distribution enabled. The prx libraries are shared objects, so SDL2 is linked from the system as a shared library; the default build keeps its own static SDL2. ffmpeg-core, libjpeg-turbo, stb, VulkanMemoryAllocator and LibAtrac9 always stay bundled and still need git submodule update --init.

Write watch tests

The macOS write watch can be built and tested separately, without submodules or the prx libraries:

cmake -S core/libs/tests/write_watch -B build/write-watch -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64
cmake --build build/write-watch
ctest --test-dir build/write-watch --output-on-failure

With CMAKE_OSX_ARCHITECTURES=x86_64 Apple silicon runs the tests through Rosetta, which is how relinked titles run; without it they run natively. The full BUILD_TESTING build on macOS also registers them.

Pipeline statistics

Set APS5_PIPELINE_STATS=1 to capture and print driver statistics for each newly created graphics or compute pipeline. This requires VK_KHR_pipeline_executable_properties and pipelineExecutableInfo; an unsupported device fails with an error. Statistic names and units are driver-specific. Capturing statistics can increase pipeline compilation cost. The setting is disabled by default.

Driver thread priority

Set APS5_THREAD_PRIORITY=high to raise the AGC driver's queue workers and the video output presenter above the title's threads. On Linux the threads get nice APS5_THREAD_NICE (default -10) through rtkit; on Windows they get THREAD_PRIORITY_HIGHEST. APS5_THREAD_PRIORITY=rt asks rtkit for real-time priority APS5_THREAD_RT (default 10, at most rtkit's MaxRealtimePriority) under rtkit's policy, SCHED_RR by default; on Windows it sets THREAD_PRIORITY_TIME_CRITICAL. rtkit only grants it when the process's hard RLIMIT_RTTIME is at most its RTTimeUSecMax (200000 us by default), so a hard limit above APS5_THREAD_RTTIME_US (default 200000, capped at RTTimeUSecMax) is lowered to it and the soft limit to at most half of it. The hard limit cannot be raised again and stays lowered for the whole process even if rtkit then refuses; see technical debt. There is no fallback between the modes: when rtkit or SetThreadPriority refuses, a queue worker reports the refusal as a driver failure, which the next submission, wait or shutdown rethrows, and the presenter's start throws it. Each raised thread logs its priority once as [thread-priority]. The setting is off by default; a value other than off, high or rt is reported the same way as a refusal.

Shader recompiler

The shader recompilation logic in core/shader/recompiler is isolated from the rest of the project and is a pure function of its input data, designed for integration into any other project. The current CMake target also includes cache support and links a supplied runtime target, glslang, and optionally SPIRV-Tools.

Register context tests

The x86-64 register capture and restore tests can be built separately on Linux and macOS, without submodules or the prx libraries. On macOS:

cmake -S core/libs/tests/register_context -B build/register-context -DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_ARCHITECTURES=x86_64
cmake --build build/register-context
ctest --test-dir build/register-context --output-on-failure

On Linux x86-64, omit CMAKE_OSX_ARCHITECTURES; the full BUILD_TESTING build also registers these tests. Apple silicon runs the x86-64 tests through Rosetta. They cover the unwinder's register transfer, not the complete macOS runtime or guest exception handling.