AnyPS5/core/shader/recompiler
Dean c3625c4789
Merge pull request #4120 from tibzejoker/fix/vector-window-direct-ssa
fix(shader): keep direct VGPR accesses in SSA when the window has only relative reads
2026-10-13 14:47:39 +13:00
..
ControlFlow fix(shader): move the primitive class to request version 19 and compose the ancillary word with render target index 0 2026-10-13 13:18:51 +13:00
IntermediateRepresentation fix(shader): keep direct VGPR accesses in SSA when the window has only relative reads 2026-10-13 13:59:35 +13:00
Optimization fix(shader): read the ancillary render target index as 0 2026-10-13 13:23:56 +13:00
RdnaDecoder Merge pull request #3827 from CouchRiv/fix-shader-combined-cvt-i16-f16-omod 2026-10-12 00:39:20 +02:00
SpirvBackend feat(shader): give reads the masked-select pass keeps the whole pixel ancillary word 2026-10-13 13:06:21 +13:00
Translation fix(shader): keep direct VGPR accesses in SSA when the window has only relative reads 2026-10-13 13:59:35 +13:00
tests fix(shader): handle cache file allocation failures 2026-10-11 19:57:45 +04:00
BdaAbi.hpp fix(agc): note BDA-written pages at full address width and read back only the claimed ones 2026-10-11 12:54:02 +05:30
CMakeLists.txt perf(agc): build the shader pipeline libraries when graphics stages are resolved at registration 2026-10-12 09:50:41 +02:00
CacheKey.hpp fix(recompiler): run vertex programs as one-lane waves without vertex subgroups 2026-10-12 08:50:05 -04:00
CompiledVariant.hpp refactor(shader): remove resource specialization from artifact key 2026-10-08 17:26:38 +03:00
Deserialize.cpp perf(recompiler): keep descriptor heaps uncompacted and read image modes at run time when modules are built at registration 2026-10-12 09:50:32 +02:00
FragmentOutputSpecialization.hpp feat(agc): implement dual-source blending from the MRT1 export 2026-10-10 10:29:00 +02:00
PipelineSpecialization.hpp feat(shader): give reads the masked-select pass keeps the whole pixel ancillary word 2026-10-13 13:06:21 +13:00
Recompiler.cpp feat(shader): give reads the masked-select pass keeps the whole pixel ancillary word 2026-10-13 13:06:21 +13:00
Recompiler.hpp feat(shader): give reads the masked-select pass keeps the whole pixel ancillary word 2026-10-13 13:06:21 +13:00
RuntimeAbi.hpp perf(recompiler): read vertex attribute component selectors at run time when modules are built at registration 2026-10-12 09:50:41 +02:00
ShaderCacheDirectory.hpp Merge pull request #3785 from MrMha/fix/shader-cache-read-allocation 2026-10-12 00:01:43 +02:00
ShaderCacheVersion.cmake perf(shader): hash only the recompiler's inputs into the shader cache version 2026-10-04 03:02:24 +13:00
ShaderDiskCache.cpp feat(shader): give reads the masked-select pass keeps the whole pixel ancillary word 2026-10-13 13:06:21 +13:00
ShaderDiskCache.hpp feat(shader): give reads the masked-select pass keeps the whole pixel ancillary word 2026-10-13 13:06:21 +13:00
ThreadOwned.hpp fix(agc): free per-thread driver state at thread exit without emutls 2026-10-04 19:08:54 -05:00
VertexInputSpecialization.hpp perf(shader): restore prepared vertex inputs + harden buffer specialization 2026-10-08 17:28:55 +03:00