556 lines
18 KiB
C++
556 lines
18 KiB
C++
#ifndef CORE_SHADER_RECOMPILIER_INCLUDE_SHADER_RECOMPILIER_RECOMPILER_HPP
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#define CORE_SHADER_RECOMPILIER_INCLUDE_SHADER_RECOMPILIER_RECOMPILER_HPP
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#include "RuntimeAbi.hpp"
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#include "PipelineSpecialization.hpp"
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#include <array>
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#include <cstddef>
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#include <cstdint>
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#include <initializer_list>
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#include <memory>
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#include <optional>
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#include <span>
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#include <utility>
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#include <string_view>
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#include <vector>
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namespace ShaderRecompiler {
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enum class ShaderStage {
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Compute,
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Vertex,
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TessellationControl,
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TessellationEvaluation,
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Geometry,
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Fragment,
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Local,
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Mesh
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};
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struct MemoryRegion {
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std::uint64_t guestAddress;
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std::span<const std::byte> bytes;
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};
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struct ShaderBinary {
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ShaderStage stage;
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std::uint64_t codeAddress;
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std::span<const std::uint32_t> code;
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std::uint64_t headerAddress;
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std::span<const std::byte> header;
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};
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struct ShaderComputeStageInfo {
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std::array<std::uint32_t, 3> numThreads;
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std::uint32_t ldsSizeDwords;
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std::array<bool, 3> groupIdEnable;
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bool tgSizeEnable;
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std::uint32_t threadIdComponentCount;
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std::array<std::uint32_t, 3> partialThreads;
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std::uint32_t scratchDwords = 0;
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[[nodiscard]] bool PartialGroups() const {
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return partialThreads != std::array<std::uint32_t, 3>{};
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}
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};
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enum class PixelInput : std::uint32_t {
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PerspectiveSample,
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PerspectiveCenter,
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PerspectiveCentroid,
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PerspectivePullModel,
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LinearSample,
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LinearCenter,
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LinearCentroid,
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LineStipple,
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PositionX,
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PositionY,
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PositionZ,
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PositionW,
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FrontFace,
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Ancillary,
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SampleCoverage,
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PositionFixedPoint,
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Count
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};
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constexpr std::uint32_t PixelInputBit(PixelInput input) {
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return 1u << static_cast<std::uint32_t>(input);
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}
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constexpr std::uint32_t PixelInputVgprCount(PixelInput input) {
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switch (input) {
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case PixelInput::PerspectiveSample:
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case PixelInput::PerspectiveCenter:
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case PixelInput::PerspectiveCentroid:
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case PixelInput::LinearSample:
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case PixelInput::LinearCenter:
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case PixelInput::LinearCentroid:
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return 2u;
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case PixelInput::PerspectivePullModel:
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return 3u;
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default:
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return 1u;
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}
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}
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constexpr std::uint32_t PixelInputVgpr(std::uint32_t inputAddr, PixelInput input) {
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std::uint32_t vgpr = 0;
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for (std::uint32_t i = 0; i < static_cast<std::uint32_t>(input); ++i) {
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if ((inputAddr & (1u << i)) != 0u) vgpr += PixelInputVgprCount(static_cast<PixelInput>(i));
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}
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return vgpr;
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}
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enum class ConservativeZExport : std::uint8_t {
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AnyZ,
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LessThanZ,
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GreaterThanZ
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};
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enum class ColorExportPacking : std::uint8_t {
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None,
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Unorm10_11_11
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};
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enum class RasterPrimitive : std::uint8_t {
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Point,
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Line,
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Triangle,
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Rectangle
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};
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struct ShaderPixelStageInfo {
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std::uint32_t interpolatorCount;
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std::array<std::uint32_t, 32> interpolatorSettings;
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bool wave32;
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std::uint32_t inputAddr;
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bool hasPerspectiveCenterVgpr;
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bool perspectiveCentroid;
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bool posX;
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bool posY;
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bool posZ;
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bool posW;
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bool frontFace;
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bool ancillary;
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bool sampleShading;
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bool noPerspective;
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bool linearCentroid;
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bool pixelKillEnable;
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bool depthExportEnable;
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bool sampleMaskExportEnable;
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bool earlyZ;
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bool executeOnNoop;
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ConservativeZExport conservativeZExport;
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bool orderedPixelShader;
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std::array<std::uint8_t, 8> targetOutputMode;
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std::array<std::uint8_t, 8> targetExportMapping;
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std::array<ColorExportPacking, 8> targetExportPacking;
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bool dualSourceBlend;
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bool alphaToCoverage;
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bool stencilRefExportEnable;
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RasterPrimitive rasterPrimitive = RasterPrimitive::Triangle;
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};
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struct ShaderVertexBufferResource {
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std::array<std::uint32_t, 4> fields;
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};
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struct ShaderVertexResourceDestination {
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std::int32_t registerStart;
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std::int32_t registersNum;
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std::int32_t attrId;
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std::uint32_t fetchIndex;
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};
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struct ShaderVertexStageInfo {
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static constexpr std::uint32_t MaxResources = 32;
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std::array<ShaderVertexBufferResource, MaxResources> resources;
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std::array<ShaderVertexResourceDestination, MaxResources> resourcesDst;
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std::uint32_t resourcesNum;
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std::uint32_t fetchAttribReg;
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std::uint32_t fetchBufferReg;
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bool fetchEmbedded;
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};
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struct ShaderFloatMode {
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std::uint32_t floatMode = 0;
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bool dx10Clamp = false;
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bool ieeeMode = false;
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bool fp16Overflow = false;
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bool operator==(const ShaderFloatMode&) const = default;
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};
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inline constexpr std::uint32_t InterpolationQuiet = 1u;
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inline constexpr std::uint32_t InterpolationFlush32 = 2u;
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inline constexpr std::uint32_t InterpolationFlush16 = 4u;
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inline constexpr std::uint32_t InterpolationRound16Shift = 3u;
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struct GuestContext {
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std::uint32_t waveSize;
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std::uint32_t userDataBaseRegister;
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std::span<const std::uint32_t> userData;
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std::optional<ShaderComputeStageInfo> compute;
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std::optional<ShaderPixelStageInfo> pixel;
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std::optional<ShaderVertexStageInfo> vertex;
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std::span<const MemoryRegion> memory;
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std::optional<ShaderFloatMode> floatMode;
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};
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struct MeshTargetLimits {
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std::array<std::uint32_t, 3> maxWorkgroupSize;
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std::uint32_t maxWorkgroupInvocations;
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std::uint32_t maxSharedMemoryBytes;
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std::uint32_t maxOutputVertices;
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std::uint32_t maxOutputPrimitives;
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std::uint32_t maxOutputComponents;
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std::uint32_t maxOutputMemoryBytes;
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std::uint32_t outputPerVertexGranularity;
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std::uint32_t outputPerPrimitiveGranularity;
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};
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struct TessellationTargetLimits {
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std::uint32_t maxPatchSize;
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std::uint32_t maxControlPerVertexInputComponents;
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std::uint32_t maxControlPerVertexOutputComponents;
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std::uint32_t maxControlPerPatchOutputComponents;
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std::uint32_t maxControlTotalOutputComponents;
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std::uint32_t maxEvaluationInputComponents;
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std::uint32_t maxEvaluationOutputComponents;
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};
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struct SpirvTarget {
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std::uint32_t vulkanVersion;
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std::uint32_t spirvVersion;
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std::uint32_t subgroupSize;
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std::uint32_t bdaAbiVersion;
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std::span<const std::uint32_t> supportedCapabilities;
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std::span<const std::string_view> supportedExtensions;
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bool fragmentShaderBarycentricEnabled;
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std::array<std::uint32_t, 3> maxWorkgroupSize;
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std::uint32_t maxWorkgroupInvocations;
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std::uint32_t maxWorkgroupSharedMemoryBytes;
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std::optional<MeshTargetLimits> mesh;
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std::optional<TessellationTargetLimits> tessellation;
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bool nonConstantImageOffsets = false;
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std::uint32_t srgbDecodeFormats = 0;
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bool narrowSubgroupClock = false;
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bool fixedPushSlots = false;
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bool float64DenormPreserve = false;
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bool registrationModules = false;
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std::uint32_t registrationWordLimit = 200000u;
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bool vertexSubgroups = true;
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};
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struct BindingLayout {
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std::uint32_t descriptorSet;
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std::uint32_t firstBinding;
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std::uint32_t pushConstantOffsetBytes;
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std::uint32_t pushConstantSizeBytes;
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};
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enum class ProgramRole {
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Main,
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GeometryBack,
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Local,
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Hull,
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Domain,
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Fragment
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};
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struct LinkedProgram {
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ProgramRole role;
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ShaderBinary binary;
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std::uint32_t userDataBaseRegister;
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std::uint32_t firstUserSgpr;
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std::span<const std::uint32_t> userData;
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};
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struct MeshConfiguration {
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std::uint32_t inputPrimitive;
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std::uint32_t primitivesPerGroup;
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std::uint32_t verticesPerGroup;
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std::uint32_t maxVertices;
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std::uint32_t maxPrimitives;
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std::uint32_t threadsPerGroup;
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std::uint32_t ldsSizeDwords;
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std::uint32_t provokingVertex;
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std::uint32_t esgsItemSize = 0;
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};
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struct TessellationConfiguration {
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std::uint32_t inputControlPoints;
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std::uint32_t outputControlPoints;
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std::uint32_t domain;
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std::uint32_t partitioning;
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std::uint32_t outputTopology;
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};
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inline constexpr std::uint32_t MeshDrawPushOffsetBytes = 104;
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inline constexpr std::uint32_t MeshDrawPushBytes = 24;
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inline constexpr std::uint32_t MeshArgumentAddressDword = 4;
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inline constexpr std::uint32_t MeshArgumentIndexCountDword = 3;
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inline constexpr std::uint32_t MeshArgumentFirstIndexDword = 4;
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inline constexpr std::uint32_t MeshArgumentBytes = 20;
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inline constexpr std::uint32_t MeshIndexRestartTable = 0x100;
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inline constexpr std::uint32_t MeshRestartLengthDword = MeshArgumentBytes / 4;
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inline constexpr std::uint32_t MeshRestartTableDword = MeshRestartLengthDword + 1;
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inline constexpr std::uint32_t MeshIndexBufferUserWord = 4;
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inline constexpr std::uint32_t WorkgroupMemoryDescriptorSet = 1;
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struct GraphicsDrawParameters {
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std::uint64_t indexAddress;
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std::uint32_t indexCount;
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std::uint32_t indexElementBytes;
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std::uint32_t instanceCount;
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};
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struct GraphicsCompileContext {
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std::uint32_t firstUserSgpr;
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std::span<const LinkedProgram> linkedPrograms;
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std::optional<MeshConfiguration> mesh;
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std::optional<TessellationConfiguration> tessellation;
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GraphicsDrawParameters draw;
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};
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struct RecompileRequest {
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ShaderBinary shader;
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GuestContext context;
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SpirvTarget target;
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BindingLayout layout;
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std::optional<GraphicsCompileContext> graphics;
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bool useCache = true;
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};
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enum class DescriptorKind {
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UniformBuffer,
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StorageBuffer,
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UniformTexelBuffer,
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StorageTexelBuffer,
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SampledImage,
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StorageImage,
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Sampler
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};
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enum class DescriptorImageShape {
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Image1D,
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Image2D,
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Image2DArray,
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ImageCube,
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Image3D,
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Image1DArray
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};
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enum class DescriptorRole {
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GuestBuffers,
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GuestImages,
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GuestSamplers,
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Gds,
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BdaPagetable,
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FaultBuffer,
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FlattenedSrt,
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ShaderData
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};
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struct DescriptorBinding {
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DescriptorKind kind;
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DescriptorRole role;
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std::uint32_t descriptorSet;
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std::uint32_t binding;
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std::uint32_t count;
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std::vector<std::uint32_t> guestDescriptor;
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bool readOnly = false;
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std::optional<DescriptorImageShape> imageShape;
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std::vector<bool> samplerDepthCompare;
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// Guest image elements the shader stores to (or updates atomically); the others are only read.
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std::vector<bool> imageWritten;
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std::vector<bool> imageDepthCompare;
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std::vector<bool> imageAtomic;
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std::vector<bool> imageAtomic64;
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// Guest buffer elements the shader updates atomically (one entry per element of a GuestBuffers
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// binding, empty otherwise). An atomic on a host-imported range is a serialized PCIe round trip
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// (~0.4-0.5 us each on NVIDIA), so a driver may keep these elements in device-local memory.
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std::vector<bool> bufferAtomic;
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// Guest buffer elements the shader may store to through this V# (any store or atomic in the
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// program, whatever its offset), one entry per element of a GuestBuffers binding, empty
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// otherwise. A false entry is proved: every access of that element is a load. A driver may then
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// skip the write-back and the pending-write note for the element; an element beyond the vector
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// (a producer that does not fill it) must be treated as written.
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std::vector<bool> bufferWritten;
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std::vector<bool> samplerUnnormalized;
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std::vector<bool> samplerIntegerBorder;
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std::vector<bool> imageUnnormalized;
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std::vector<bool> imageUnnormalizedBaseLevel;
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std::vector<std::uint32_t> imageSamplers;
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std::vector<bool> bufferRead;
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};
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struct VertexAttribute {
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std::uint32_t location;
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std::uint32_t components;
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ShaderVertexBufferResource resource;
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std::uint32_t fetchIndex;
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std::uint32_t formatComponents = 0;
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};
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struct FragmentParameter {
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std::uint32_t location;
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std::uint32_t sourceLocation;
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bool flat;
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bool perVertex;
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bool custom = false;
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bool flatP10 = false;
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};
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struct BarycentricEmulation {
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bool active = false;
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bool smooth = false;
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bool linear = false;
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};
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struct BarycentricEmulationLayout {
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static constexpr std::uint32_t NoLocation = 0xffffffffu;
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std::uint32_t smoothLocation = NoLocation;
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std::uint32_t linearLocation = NoLocation;
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std::vector<std::pair<std::uint32_t, std::uint32_t>> perVertexLocations;
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};
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[[nodiscard]] BarycentricEmulationLayout LayoutBarycentricEmulation(std::span<const FragmentParameter> parameters, const BarycentricEmulation& emulation);
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// Compiled SPIR-V shared between a cached variant and every result materialized from it: results
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// are copied per dispatch and draw, so the words are reference counted and only duplicated when a
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// holder writes to them (tests and tools patch modules in place). Reads look like a vector.
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// The non-const data(), operator[], begin() and end() count as writes: on a shared holder (every
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// cached result) they clone the module, so a consumer that only reads takes the result by const
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// reference, or the per-dispatch copy this class removes comes back without a compiler hint.
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class SharedSpirv {
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public:
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SharedSpirv() = default;
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SharedSpirv(std::vector<std::uint32_t> words) : words(std::make_shared<std::vector<std::uint32_t>>(std::move(words))) {}
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SharedSpirv& operator=(std::vector<std::uint32_t> other) {
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words = std::make_shared<std::vector<std::uint32_t>>(std::move(other));
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return *this;
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}
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[[nodiscard]] const std::vector<std::uint32_t>& Words() const { return words ? *words : Empty(); }
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operator const std::vector<std::uint32_t>&() const { return Words(); }
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[[nodiscard]] std::size_t size() const { return Words().size(); }
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[[nodiscard]] bool empty() const { return Words().empty(); }
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[[nodiscard]] const std::uint32_t* data() const { return Words().data(); }
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[[nodiscard]] std::uint32_t* data() { return Mutable().data(); }
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[[nodiscard]] const std::uint32_t& operator[](std::size_t index) const { return Words()[index]; }
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[[nodiscard]] std::uint32_t& operator[](std::size_t index) { return Mutable()[index]; }
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[[nodiscard]] std::vector<std::uint32_t>::const_iterator begin() const { return Words().begin(); }
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[[nodiscard]] std::vector<std::uint32_t>::const_iterator end() const { return Words().end(); }
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[[nodiscard]] std::vector<std::uint32_t>::iterator begin() { return Mutable().begin(); }
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[[nodiscard]] std::vector<std::uint32_t>::iterator end() { return Mutable().end(); }
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void resize(std::size_t count) { Mutable().resize(count); }
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std::vector<std::uint32_t>::iterator insert(std::vector<std::uint32_t>::const_iterator where, std::initializer_list<std::uint32_t> values) { return Mutable().insert(where, values); }
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friend bool operator==(const SharedSpirv& left, const SharedSpirv& right) { return left.words == right.words || left.Words() == right.Words(); }
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private:
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static const std::vector<std::uint32_t>& Empty() {
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static const std::vector<std::uint32_t> empty;
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return empty;
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}
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// Copy on write: a holder whose words are shared gets its own copy before the first write.
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std::vector<std::uint32_t>& Mutable() {
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if (words == nullptr || words.use_count() != 1) words = std::make_shared<std::vector<std::uint32_t>>(Words());
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return *words;
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}
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std::shared_ptr<std::vector<std::uint32_t>> words;
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};
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struct VertexInput {
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std::uint32_t location;
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std::uint32_t components;
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std::uint32_t fetchIndex;
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std::uint32_t outputMask = 0;
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bool operator==(const VertexInput& other) const = default;
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};
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struct VertexInputPatch {
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std::uint32_t location;
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std::uint32_t word;
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std::array<std::uint32_t, 3> values;
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bool operator==(const VertexInputPatch& other) const = default;
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};
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struct CompiledShaderArtifact {
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std::vector<VertexInputPatch> vertexInputPatches;
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SharedSpirv spirv;
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std::uint32_t memoryOffsetDword = 0;
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std::uint32_t shaderDataDwords = 0;
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std::uint32_t imageMetadataDword = 0;
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std::uint32_t runtimeImageCount = 0;
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std::vector<std::uint32_t> runtimeImageResources;
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bool registrationModule = false;
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std::uint32_t bdaAbiVersion = 0;
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std::uint32_t runtimeAbiVersion = RuntimeAbi::Version;
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std::vector<VertexInput> vertexInputs;
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std::int32_t vertexOffsetSgpr = -1;
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std::int32_t instanceOffsetSgpr = -1;
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bool vertexOffsetShared = false;
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bool instanceOffsetShared = false;
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bool vertexOffsetConflict = false;
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bool instanceOffsetConflict = false;
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std::uint32_t hostSubgroupSize = 0;
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std::vector<std::uint32_t> parameterExports;
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std::vector<FragmentParameter> fragmentParameters;
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|
BarycentricEmulation barycentricEmulation;
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|
std::uint64_t variantId = 0;
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|
};
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|
|
|
struct ShaderInvocation {
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std::vector<PipelineSpecializationConstant> specialization;
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|
std::uint64_t specializationId = 0;
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|
std::vector<DescriptorBinding> bindings;
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|
std::vector<std::byte> pushConstants;
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|
std::vector<VertexAttribute> vertexAttributes;
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|
std::uint32_t poisonedSrtReads = 0;
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|
};
|
|
|
|
struct RecompileResult : CompiledShaderArtifact, ShaderInvocation {
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|
bool cacheHit = false;
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|
std::uint32_t workgroupMemoryDwords = 0;
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|
[[nodiscard]] std::uint64_t PipelineVariantId() const { return specializationId != 0 ? specializationId : variantId; }
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|
};
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|
|
|
[[nodiscard]] RecompileResult Recompile(const RecompileRequest& request);
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|
|
|
struct ResourceCapture;
|
|
[[nodiscard]] std::shared_ptr<const RecompileResult> Recompile(const RecompileRequest& request, const ResourceCapture& capture, bool* memoHit = nullptr);
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|
|
|
// Debug aid (see DebugProbe in Translation/TranslationContext.hpp): the APS5_PROBE register probe is
|
|
// only applied while a driver has it active, so it can be limited to one dispatch; the recompile
|
|
// cache keys on it.
|
|
void SetDebugProbeActive(bool active);
|
|
[[nodiscard]] bool DebugProbeActive();
|
|
[[nodiscard]] bool RayTracingStrict();
|
|
[[nodiscard]] bool RayTracingMiss();
|
|
|
|
struct RectListShaders {
|
|
RecompileResult control;
|
|
RecompileResult evaluation;
|
|
};
|
|
|
|
[[nodiscard]] RectListShaders BuildRectListShaders(const RecompileResult& vertex, const RecompileResult& fragment, const SpirvTarget& target);
|
|
|
|
struct GeometryStageLimits {
|
|
std::uint32_t maxGeometryInputComponents;
|
|
std::uint32_t maxGeometryOutputComponents;
|
|
std::uint32_t maxGeometryOutputVertices;
|
|
std::uint32_t maxGeometryTotalOutputComponents;
|
|
std::uint32_t maxFragmentInputComponents;
|
|
};
|
|
|
|
[[nodiscard]] RecompileResult BuildBarycentricGeometryShader(const RecompileResult& vertex, const RecompileResult& fragment, const SpirvTarget& target, const std::optional<GeometryStageLimits>& limits);
|
|
|
|
}
|
|
|
|
#endif
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