AnyPS5/core
AlxcBTW eb8a7255d2 feat(agc): add the GPU, GPU mutex waits and shader preparation to the trace
The trace gets a gpu track: one slice per recorder batch from its timestamp
pair, and with APS5_PROFILE_GPU=1 one per command class range under the
[gputime] class names. The GPU clock is mapped onto the CPU clock from
calibrated timestamps (VK_KHR_calibrated_timestamps or the EXT version,
enabled only when a trace switch is set) taken when the window opens and
when it closes. A traced thread's wait for the GPU mutex becomes a
GpuMutex.wait.<site> slice, and the shader preparation threads are traced
with smaller buffers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 22:13:44 +02:00
..
Decoder fix(png): bound transparency chunk detection to the input 2026-10-10 09:28:30 +08:00
libs feat(agc): add the GPU, GPU mutex waits and shader preparation to the trace 2026-10-12 22:13:44 +02:00
relinker Merge pull request #4542 from saxopa/fix/relinker-sce-relro 2026-10-13 07:32:37 +13:00
shader/recompiler Merge pull request #4431 from AlxcBTW/refactor/spirv-specializer-debris 2026-10-13 08:30:39 +13:00