The trace gets a gpu track: one slice per recorder batch from its timestamp pair, and with APS5_PROFILE_GPU=1 one per command class range under the [gputime] class names. The GPU clock is mapped onto the CPU clock from calibrated timestamps (VK_KHR_calibrated_timestamps or the EXT version, enabled only when a trace switch is set) taken when the window opens and when it closes. A traced thread's wait for the GPU mutex becomes a GpuMutex.wait.<site> slice, and the shader preparation threads are traced with smaller buffers. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
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| .. | ||
| nid | ||
| prx | ||
| tests | ||
| CMakeLists.txt | ||
| HitLog.hpp | ||
| SceShaders.hpp | ||
| SceTypes.hpp | ||